Pfft... your lag & ammo doesn't like old PCsResurrect it? It's running ut2k4 TAM with tons o' good old lag and hilarious ammo settings :D
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
227 beta is released
- Frouste
- OldUnreal Member
- Posts: 26
- Joined: Wed Jan 02, 2008 8:30 pm
Re: 227 beta is released
-
fxsr789
Re: 227 beta is released
Watchout Zeke, there is a very odd dispersion pistol decal, and Dellkat is a fan of it! And hey Decals work in 227! Imagine the possibilities.Oh hell yea! Installed it, can't wait to use it.
Hi frosty.
- Fenix
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fxsr789
Re: 227 beta is released
Resurrect it? It's running ut2k4 TAM with tons o' good old lag and hilarious ammo settings
Speaking of "good ol lag" has Smirftsch ever investigated the so called "Simlatency" and "SimPacketloss" settings defined in Default.INI for TCPIPConncetion?
I wonder if there is a way to generate clientside lag and packetloss. I know ProQuake allows you to, but that's Quake 1. Would be hilarious to use.
- Fenix
- BrakeDanceJ
- OldUnreal Member
- Posts: 114
- Joined: Sun Feb 08, 2004 10:00 pm
Re: 227 beta is released
Unfortunately I don't :-(. I'll put up another Snitz forum as soon as I work out the game server hosting aspect.Nice! I've got some great memories of that server. Do you still have the old forum as well? I used to be regged there.[...]
I'd step forth and volunteer to be a community file host. UnrealDestination has remained just an unused and buggy map search engine and a home for my private projects for near 5 years now. I'd love to revamp it and offer file hosting. Server is on OC192 in Chicago and has plenty of space left. I've also been working on resurrecting the Yellow Submarine Server (http://riot-girl.net)
Eh, that's not YS how I know it :-PResurrect it? It's running ut2k4 TAM with tons o' good old lag and hilarious ammo settings
Last edited by BrakeDanceJ on Wed Jan 02, 2008 10:11 pm, edited 1 time in total.
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fxsr789
Re: 227 beta is released
There are ALOT of servers that died over the years, TechNostalgia was one of them to, right?
And wow, YS runs in Ut2k4? I never noticed..
- Fenix
And wow, YS runs in Ut2k4? I never noticed..
- Fenix
- SweMonkey
- OldUnreal Member
- Posts: 91
- Joined: Sun Sep 23, 2007 8:47 pm
Re: 227 beta is released
hello frouste
"ltns"
Last edited by SweMonkey on Wed Jan 02, 2008 11:42 pm, edited 1 time in total.
- Jazz Ad
- OldUnreal Member
- Posts: 66
- Joined: Wed Aug 15, 2007 10:46 pm
Re: 227 beta is released
Yes, after all the wait it's here.
So which servers work exactly ? Who does and doesn't activate cheat protection ?
I play mostly INF and SP servers. Can I upgrade to 227 right away or would it be a good idea to make a parallel install ?
So which servers work exactly ? Who does and doesn't activate cheat protection ?
I play mostly INF and SP servers. Can I upgrade to 227 right away or would it be a good idea to make a parallel install ?
- DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: 227 beta is released
Since its a beta 227a it might be a smart idea to make a paralel installation. In that way you can always choose what you can play. Of course you should try to play with 227a so you can make the needed bugreports and get familiar with 227.
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: 227 beta is released
I hope it will not take to long before the next beta comes out tho, i can't evens login as admin on my own server cause of some bug.
- SweMonkey
- OldUnreal Member
- Posts: 91
- Joined: Sun Sep 23, 2007 8:47 pm
Re: 227 beta is released
open ?password=
?
?
- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
Re: 227 beta is released
I think he means logging in via the gametype functions.
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: 227 beta is released
I hope it will not take to long before the next beta comes out tho, i can't evens login as admin on my own server cause of some bug.
Sometimes you have to lose a fight to win the war.
- hLk_Havok
- OldUnreal Member
- Posts: 265
- Joined: Tue Mar 05, 2002 1:54 pm
Re: 227 beta is released
does the 227 patch work with joysticks? I have a report from a clan member that their joystick does not work with 227 but does work with their 226f version.. Ill try to get more details as far as specific hardware.
"Cry 'Havok!', and let slip the dogs of war"
www.hlkclan.net/forums
www.hlkclan.net/forums
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: 227 beta is released
I really never had any intention to play unreal with the absurd idea of using a joystick, so, didn't touch this code, expected it to work, but I don't have a joystick, so can't test...
Sometimes you have to lose a fight to win the war.
- hLk_Havok
- OldUnreal Member
- Posts: 265
- Joined: Tue Mar 05, 2002 1:54 pm
Re: 227 beta is released
ooh... well thats too bad, I have 2 members that use joysticks for whatever reason...
"Cry 'Havok!', and let slip the dogs of war"
www.hlkclan.net/forums
www.hlkclan.net/forums
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: 227 beta is released
then reports are badly needed...(where the heck do i dig out a joystick now)
Sometimes you have to lose a fight to win the war.
- mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: 227 beta is released
Well Pcube had it to, but he changed back to 225f, but i cant because i couldnt let it to put a Skeletal mesh in my new mod. anyways, its at his XCoop gametype, the 'Login' command doesn't work anymore when you have 227 running.I hope it will not take to long before the next beta comes out tho, i can't evens login as admin on my own server cause of some bug.![]()
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: 227 beta is released
you still always can log in with admin password in the player setup?
But anyways,this is fixed already.
But anyways,this is fixed already.
Sometimes you have to lose a fight to win the war.
- SweMonkey
- OldUnreal Member
- Posts: 91
- Joined: Sun Sep 23, 2007 8:47 pm
Re: 227 beta is released
CommandMod[0]=XCoop.XBaseCommands
?
?
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fxsr789
Re: 227 beta is released
then reports are badly needed...(where the heck do i dig out a joystick now)
Ebay!!!!
.. Okay that was a bad joke.
I used to own a joystick from my old days in Mechwarrior 2, but it's at my home right now and it's a long trip back from where I'm at.
I'd like to see if modern gamepads will work in Unreal. But I don't have one either, yet.
- Fenix
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: 227 beta is released
MECHWARRIOR 2 FTW!!!!!!!!!!!!then reports are badly needed...(where the heck do i dig out a joystick now)
Ebay!!!!
.. Okay that was a bad joke.
I used to own a joystick from my old days in Mechwarrior 2, but it's at my home right now and it's a long trip back from where I'm at.
I'd like to see if modern gamepads will work in Unreal. But I don't have one either, yet.
- Fenix
Anyway, my joystick used to always be on with my old comp that i used to run Unreal with...i even used some of the buttons on the Joystick for binded keys in Unreal lol...it was funny....then my friend would grab the Joystick and start waving it around so i'd go all over the place in the game...lol
overall...im pretty sure that this was Unreal 1 and not UT99 but i cant be sure (i played UT99 before Unreal 1) I'd be happy to test for you but my Joy is no longer compatible with my new comp...doesn't take anything but USB and its the old kinda plug in
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fxsr789
Re: 227 beta is released
Try playing the original Mechwarrior 1 on the SNES.. Haha.
Hey you said "FTW" wtf?...
Lol..
- Fenix
Hey you said "FTW" wtf?...
Lol..
- Fenix
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: 227 beta is released
FTW = For The WinTry playing the original Mechwarrior 1 on the SNES.. Haha.
Hey you said "FTW" wtf?...
Lol..
- Fenix
-
fxsr789
Re: 227 beta is released
I know what it means..... and wow you must like sticking your tongue out at me, mine is forked btw....
ZSNES rules.
- Fenix
ZSNES rules.
- Fenix
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: 227 beta is released
Good job Smirf and everyone else that worked on this project, U1 community will expand now! Full patch should be added to BeyondUnreal hmm?
You know, I even want to install my old UnrealGold again and give the RtNP another try, enjoyed the first time but there were so many ways of completing levels
EDIT: Uh right, RtNP not supported yet
Lost a customer lol, until the beta 2 or full.
Would it add anything if it was possible to apply it to UT99? At least walking sounds for textures, that would be so sweet!
You know, I even want to install my old UnrealGold again and give the RtNP another try, enjoyed the first time but there were so many ways of completing levels
EDIT: Uh right, RtNP not supported yet
Would it add anything if it was possible to apply it to UT99? At least walking sounds for textures, that would be so sweet!
Last edited by GreatEmerald on Tue Jan 08, 2008 11:06 am, edited 1 time in total.





