For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

227 beta is released

Unreal Unreal and more Unreal
User avatar
Frouste
OldUnreal Member
Posts: 26
Joined: Wed Jan 02, 2008 8:30 pm

Re: 227 beta is released

Post by Frouste »

Resurrect it? It's running ut2k4 TAM with tons o' good old lag and hilarious ammo settings  :D
Pfft... your lag & ammo doesn't like old PCs
fxsr789

Re: 227 beta is released

Post by fxsr789 »

Oh hell yea! Installed it, can't wait to use it.
Watchout Zeke, there is a very odd dispersion pistol decal, and Dellkat is a fan of it! And hey Decals work in 227! Imagine the possibilities.

Hi frosty.

- Fenix
fxsr789

Re: 227 beta is released

Post by fxsr789 »

Resurrect it? It's running ut2k4 TAM with tons o' good old lag and hilarious ammo settings :D

Speaking of "good ol lag" has Smirftsch ever investigated the so called "Simlatency" and "SimPacketloss" settings defined in Default.INI for TCPIPConncetion?

I wonder if there is a way to generate clientside lag and packetloss. I know ProQuake allows you to, but that's Quake 1. Would be hilarious to use.

- Fenix
User avatar
BrakeDanceJ
OldUnreal Member
Posts: 114
Joined: Sun Feb 08, 2004 10:00 pm

Re: 227 beta is released

Post by BrakeDanceJ »

[...]
I'd step forth and volunteer to be a community file host. UnrealDestination has remained just an unused and buggy map search engine and a home for my private projects for near 5 years now. I'd love to revamp it and offer file hosting. Server is on OC192 in Chicago and has plenty of space left. I've also been working on resurrecting the Yellow Submarine Server (http://riot-girl.net)
Nice! I've got some great memories of that server. Do you still have the old forum as well? I used to be regged there.
Unfortunately I don't :-(. I'll put up another Snitz forum as soon as I work out the game server hosting aspect.
Resurrect it? It's running ut2k4 TAM with tons o' good old lag and hilarious ammo settings
Eh, that's not YS how I know it :-P
Last edited by BrakeDanceJ on Wed Jan 02, 2008 10:11 pm, edited 1 time in total.
fxsr789

Re: 227 beta is released

Post by fxsr789 »

There are ALOT of servers that died over the years, TechNostalgia was one of them to, right?

And wow, YS runs in Ut2k4? I never noticed..

- Fenix
User avatar
SweMonkey
OldUnreal Member
Posts: 91
Joined: Sun Sep 23, 2007 8:47 pm

Re: 227 beta is released

Post by SweMonkey »

hello frouste :D "ltns"
Last edited by SweMonkey on Wed Jan 02, 2008 11:42 pm, edited 1 time in total.
User avatar
Jazz Ad
OldUnreal Member
Posts: 66
Joined: Wed Aug 15, 2007 10:46 pm

Re: 227 beta is released

Post by Jazz Ad »

Yes, after all the wait it's here.
So which servers work exactly ? Who does and doesn't activate cheat protection ?
I play mostly INF and SP servers. Can I upgrade to 227 right away or would it be a good idea to make a parallel install ?
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: 227 beta is released

Post by DieHard SCWS »

Since its a beta 227a it might be a smart idea to make a paralel installation. In that way you can always choose what you can play. Of course you should try to play with 227a so you can make the needed bugreports and get familiar with 227.
.
.
.
User avatar
mentalhunter
OldUnreal Member
Posts: 814
Joined: Sun Oct 07, 2007 10:31 am

Re: 227 beta is released

Post by mentalhunter »

I hope it will not take to long before the next beta comes out tho, i can't evens login as admin on my own server cause of some bug.
User avatar
SweMonkey
OldUnreal Member
Posts: 91
Joined: Sun Sep 23, 2007 8:47 pm

Re: 227 beta is released

Post by SweMonkey »

open ?password=
?
User avatar
Leo T_C_K
OldUnreal Member
Posts: 3852
Joined: Sat Aug 27, 2005 6:24 pm

Re: 227 beta is released

Post by Leo T_C_K »

I think he means logging in via the gametype functions.
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: 227 beta is released

Post by Smirftsch »

I hope it will not take to long before the next beta comes out tho, i can't evens login as admin on my own server cause of some bug.
???
Sometimes you have to lose a fight to win the war.
User avatar
hLk_Havok
OldUnreal Member
Posts: 265
Joined: Tue Mar 05, 2002 1:54 pm

Re: 227 beta is released

Post by hLk_Havok »

does the 227 patch work with joysticks? I have a report from a clan member that their joystick does not work with 227 but does work with their 226f version.. Ill try to get more details as far as specific hardware.
"Cry 'Havok!', and let slip the dogs of war"
  www.hlkclan.net/forums
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: 227 beta is released

Post by Smirftsch »

I really never had any intention to play unreal with the absurd idea of using a joystick, so, didn't touch this code, expected it to work, but I don't have a joystick, so can't test...
Sometimes you have to lose a fight to win the war.
User avatar
hLk_Havok
OldUnreal Member
Posts: 265
Joined: Tue Mar 05, 2002 1:54 pm

Re: 227 beta is released

Post by hLk_Havok »

ooh... well thats too bad, I have 2 members that use joysticks for whatever reason...
"Cry 'Havok!', and let slip the dogs of war"
  www.hlkclan.net/forums
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: 227 beta is released

Post by Smirftsch »

then reports are badly needed...(where the heck do i dig out a joystick now)
Sometimes you have to lose a fight to win the war.
User avatar
mentalhunter
OldUnreal Member
Posts: 814
Joined: Sun Oct 07, 2007 10:31 am

Re: 227 beta is released

Post by mentalhunter »

I hope it will not take to long before the next beta comes out tho, i can't evens login as admin on my own server cause of some bug.
???
Well Pcube had it to, but he changed back to 225f, but i cant because i couldnt let it to put a Skeletal mesh in my new mod. anyways, its at his XCoop gametype, the 'Login' command doesn't work anymore when you have 227 running.
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: 227 beta is released

Post by Smirftsch »

you still always can log in with admin password in the player setup?
But anyways,this is fixed already.
Sometimes you have to lose a fight to win the war.
User avatar
SweMonkey
OldUnreal Member
Posts: 91
Joined: Sun Sep 23, 2007 8:47 pm

Re: 227 beta is released

Post by SweMonkey »

CommandMod[0]=XCoop.XBaseCommands
?
fxsr789

Re: 227 beta is released

Post by fxsr789 »

then reports are badly needed...(where the heck do i dig out a joystick now)

Ebay!!!!

.. Okay that was a bad joke.

I used to own a joystick from my old days in Mechwarrior 2, but it's at my home right now and it's a long trip back from where I'm at.


I'd like to see if modern gamepads will work in Unreal. But I don't have one either, yet.

- Fenix
User avatar
Shivaxi
OldUnreal Member
Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Re: 227 beta is released

Post by Shivaxi »

then reports are badly needed...(where the heck do i dig out a joystick now)

Ebay!!!!

.. Okay that was a bad joke.

I used to own a joystick from my old days in Mechwarrior 2, but it's at my home right now and it's a long trip back from where I'm at.


I'd like to see if modern gamepads will work in Unreal. But I don't have one either, yet.

- Fenix
MECHWARRIOR 2 FTW!!!!!!!!!!!!

Anyway, my joystick used to always be on with my old comp that i used to run Unreal with...i even used some of the buttons on the Joystick for binded keys in Unreal lol...it was funny....then my friend would grab the Joystick and start waving it around so i'd go all over the place in the game...lol

overall...im pretty sure that this was Unreal 1 and not UT99 but i cant be sure (i played UT99 before Unreal 1) I'd be happy to test for you but my Joy is no longer compatible with my new comp...doesn't take anything but USB and its the old kinda plug in
Image  Image
fxsr789

Re: 227 beta is released

Post by fxsr789 »

Try playing the original Mechwarrior 1 on the SNES.. Haha.


Hey you said "FTW" wtf?...

Lol..

- Fenix
User avatar
Shivaxi
OldUnreal Member
Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Re: 227 beta is released

Post by Shivaxi »

Try playing the original Mechwarrior 1 on the SNES.. Haha.


Hey you said "FTW" wtf?...

Lol..

- Fenix
FTW = For The Win :P
Image  Image
fxsr789

Re: 227 beta is released

Post by fxsr789 »

I know what it means..... and wow you must like sticking your tongue out at me, mine is forked btw....

ZSNES rules.

- Fenix
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: 227 beta is released

Post by GreatEmerald »

Good job Smirf and everyone else that worked on this project, U1 community will expand now! Full patch should be added to BeyondUnreal hmm?

You know, I even want to install my old UnrealGold again and give the RtNP another try, enjoyed the first time but there were so many ways of completing levels :)
EDIT: Uh right, RtNP not supported yet :( Lost a customer lol, until the beta 2 or full.

Would it add anything if it was possible to apply it to UT99? At least walking sounds for textures, that would be so sweet!
Last edited by GreatEmerald on Tue Jan 08, 2008 11:06 am, edited 1 time in total.
Post Reply

Return to “Unreal General Forum”