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227 beta release

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Seth
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Re: 227 beta release

Post by Seth »

I'm drooling for a release. ;D
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Shivaxi
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Re: 227 beta release

Post by Shivaxi »

lol...wel smirfy promised a release this month...so dont lose hope yet ;)
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Smirftsch
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Re: 227 beta release

Post by Smirftsch »

i will have to delay it until the mid of the month (1-2 weeks from now) because after my flu I now have freakin stomach flu(uagh...)- seems some god doesn't want me to finish it :P
But it will be this month!
Sometimes you have to lose a fight to win the war.
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PRIMEVAL
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Re: 227 beta release

Post by PRIMEVAL »

i will have to delay it until the mid of the month (1-2 weeks from now) because after my flu I now have freakin stomach flu(uagh...)- seems some god doesn't want me to finish it :P
But it will be this month!
My money's on Chizra.
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Shivaxi
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Re: 227 beta release

Post by Shivaxi »

seems some god doesn't want me to finish it :P
Well then its DA EPIC GOD BUM BUM BUM!!!! So resist!! Fight the power of epic and there damn stomach flu!! ;D :P
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BrakeDanceJ
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Re: 227 beta release

Post by BrakeDanceJ »

Publish Unreal cache naming scheme.

Hey would you mind telling us how Unreal's cache-naming scheme works?
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TCP_Wolf
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Re: 227 beta release

Post by TCP_Wolf »

Something like
GUID+".uxx"

or letters of GUID backwards + ".uxx"...

One of those I think...
-=]HONESTY PAYS[=-
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BrakeDanceJ
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Re: 227 beta release

Post by BrakeDanceJ »

Something like
GUID+".uxx"

or letters of GUID backwards + ".uxx"...

One of those I think...
Whenever you save a package file to disk, the file is internally stamped with a GUID ("Globally Unique Identifier"), which is a 128-bit number which is guaranteed to be unique. In single-player play, this GUID is never used and is irrelevent. However, when you connect to an Internet-based server, the server sends a list of packages that are required for gameplay there (for example, the level it uses, any texture packages it uses, any sound packages, etc). These packages are identified by name and GUID. If you don't have one of the packages required by the server, the package file is automatically downloaded to your \Unreal\Cache directory, and given a filename based on its GUID.
I guess my question then is, how is the GUID generated?
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Bane
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Re: 227 beta release

Post by Bane »

randomly when you save/build each package. You can use a package editor to manually set one if you want
Author of Hide and Seek mod, and the NALIBALL mod

Hide and Seek can be downloaded from:
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bluedruM
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Re: 227 beta release

Post by bluedruM »

hope ya get better soon, Smirftsch :)
I wish my lawn was emo so it would cut itself....
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GreatEmerald
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Re: 227 beta release

Post by GreatEmerald »

i will have to delay it until the mid of the month (1-2 weeks from now) because after my flu I now have freakin stomach flu(uagh...)- seems some god doesn't want me to finish it :P
But it will be this month!
That will be Vandora :D
I don't have Unreal any more so I actually don't quite care when it it released, but good luck, it should be a really good patch when it will be full!
Jâçkrâßßit

Re: 227 beta release

Post by Jâçkrâßßit »

okay, im sitting here staring at my monitor refreshing every second. Your killing me smirftcsh :'(
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BrakeDanceJ
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Re: 227 beta release

Post by BrakeDanceJ »

okay, im sitting here staring at my monitor refreshing every second. Your killing me smirftcsh :'(
Damn JackRabbit, what kind of monitor do you have? My monitor refreshes multiple times per second. :-P
Jâçkrâßßit

Re: 227 beta release

Post by Jâçkrâßßit »

lol, i realize that.. but im talking more about the "refresh button"
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Zeke
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Re: 227 beta release

Post by Zeke »

Well, it will be a week tomorrow since he stated he was sick. So we would only have to wait one more week at the max.
Jâçkrâßßit

Re: 227 beta release

Post by Jâçkrâßßit »

so your saying that at 12:00am tonight it could be released  8-) 8-) 8-) 8-)


we should throw a celebration!!!!!!!!!!!!!!!!
Last edited by Jâçkrâßßit on Thu Dec 13, 2007 12:59 am, edited 1 time in total.
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Bane
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Re: 227 beta release

Post by Bane »

you've already waited however many years. I'm sure you guys can wait a few more weeks (yes, weeks, I'm being realistic here) for the beta release.
Author of Hide and Seek mod, and the NALIBALL mod

Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
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Turboman.
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Re: 227 beta release

Post by Turboman. »

guys, give smirftsch a break  ;D
we don't wan't him to rush it out in a mess, sothat it needs to be patched release after release :D
Last edited by Turboman. on Thu Dec 13, 2007 9:51 pm, edited 1 time in total.
Jâçkrâßßit

Re: 227 beta release

Post by Jâçkrâßßit »

ahhh! but he said himself that everything was ready exept the readme :)
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Turboman.
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Re: 227 beta release

Post by Turboman. »

ahhh! but he said himself that everything was ready exept the readme :)
so essentially its not done yet, without a readme stuff can get messy for the users.

i'm with Bane on this one though, if smirftsch doesn't feel ready, i don't mind another delay. hell i can wait another year :)
Last edited by Turboman. on Fri Dec 14, 2007 5:17 pm, edited 1 time in total.
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Smirftsch
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Re: 227 beta release

Post by Smirftsch »

I was sick for almost 3 weeks now, this prevented me from going on. The install is just as previous official releases, and includes OMP extensions. So install is just as easy.
Finished today my work on the .int files (internatilization needs still to be done, so need italian and french users maybe soon, but this can be done AFTER the beta release).
Think I will be able to do the most of the things this weekend.
After this a clean-up will follow.
Sometimes you have to lose a fight to win the war.
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[]KAOS[]Casey
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Re: 227 beta release

Post by []KAOS[]Casey »

I was sick for almost 3 weeks now, this prevented me from going on. The install is just as previous official releases, and includes OMP extensions. So install is just as easy.
Finished today my work on the .int files (internatilization needs still to be done, so need italian and french users maybe soon, but this can be done AFTER the beta release).
Think I will be able to do the most of the things this weekend.
After this a clean-up will follow.
I've never been sick 3 weeks, ugh.. must be terrible..

I don't know how many french users play unreal, but i do know there's plenty of italian people.
Hopefully you wont get sick any time soon :O
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Smirftsch
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Re: 227 beta release

Post by Smirftsch »

yeah, I really have enough of it..:)
Sometimes you have to lose a fight to win the war.
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hLk_Havok
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Re: 227 beta release

Post by hLk_Havok »

this may have been asked already (couldnt find it in the search though) but anyway, will the 227 patch address the Anthology version of U1?
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bluedruM
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Re: 227 beta release

Post by bluedruM »

Hope you get better soon! :)
I wish my lawn was emo so it would cut itself....
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