Take as long as you need, but just not too long eh. LoL
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
227 beta release
- Buster
- Global Moderator
- Posts: 1611
- Joined: Wed Jun 08, 2005 3:02 am
Re: 227 beta release
Well, I've got FTP space a-plenty waiting for 227. I'm sure I can fit 80 MB into the several GBs available. Contact me when it's ready for release, and I'm ready to "host" it for ya. I'm sure that CW, Newbies, TCP, Havok (etc) and a few others will have abit of space for it too !!
Take as long as you need, but just not too long eh. LoL
Take as long as you need, but just not too long eh. LoL
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
- bluedruM
- OldUnreal Member
- Posts: 63
- Joined: Sat Sep 08, 2007 11:26 pm
Re: 227 beta release
boy, am i ready for this! 
only when the final release comes out, cuz i dont want to have to do a whole lot of downloading.
Keep up the good work everybody
only when the final release comes out, cuz i dont want to have to do a whole lot of downloading.
Keep up the good work everybody
I wish my lawn was emo so it would cut itself....
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: 227 beta release
That were actually a Wav music you heard over there then. They have a huge quality loss and have a huge filesize, I was more thinking of Mp3/Ogg's imported into game as sound files (uax), not music files (umx).i remember some ogg music files mental hunter converted to umx and they could only be heard
by galaxy drv , im using fmod and couldnt hear them, i even cant join his 225f server and im using ugold...
Even nicer thing were if you could import on 227 Mp3/Ogg's as musics (Engine.Music) instead of sounds so you could use them as actual map musics.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- SweMonkey
- OldUnreal Member
- Posts: 91
- Joined: Sun Sep 23, 2007 8:47 pm
Re: 227 beta release
it would be realy nice if uengine 1 could play mp3/ogg's without any convertions

- BeWilderBeest
- OldUnreal Member
- Posts: 102
- Joined: Sun Feb 01, 2004 3:55 am
Re: 227 beta release
How was the mp3 player in Wheel of Time implemented? Would it be possible to introduce that (or preferably an Ogg player) into Unreal?
- Buster
- Global Moderator
- Posts: 1611
- Joined: Wed Jun 08, 2005 3:02 am
Re: 227 beta release
If not there's still no limitations to converting audio CD tunes for use in Unreal. I've got the dBAmp-Music program on my site. It will take the tunes off a retail music CD and convert them to .wav or .mp3 files, and lets you customize the settings (bit rate and Hz etc). I've got an .ogg codex for it too. I'll be including that on my site soon.
So, if the 227 patch does let a peep use .ogg I'm ready for that treat.
So, if the 227 patch does let a peep use .ogg I'm ready for that treat.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: 227 beta release
ogg would be possible, but I left it out because of the massive requests for making 227 compatible as much as possible with older versions.
MP3 is a bad idea anyway because its no free format like OGG is, so its license would cause trouble in such a patch.
MP3 is a bad idea anyway because its no free format like OGG is, so its license would cause trouble in such a patch.
Sometimes you have to lose a fight to win the war.
- mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: 227 beta release
Might you ever want to put in OGG-Support for Unreal, you could take a look at how Epic did it with ut2003 and ut2004. Although, they made it quite retarded with the opening, you can only open UMX files :-/ :-?
- Smirftsch
- Administrator
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Re: 227 beta release
didn't mess with it yet, but this shouldn't be a big problem. I may have a look when I finished work on 227 release
Sometimes you have to lose a fight to win the war.
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: 227 beta release
Yeah i think converting to ogg's and such isn't all that important at the moment...getting the patch done and out in the first place is the top priority...and then we can worry about getting ogg's imported to Unreal 
Last edited by Shivaxi on Sun Nov 25, 2007 11:08 pm, edited 1 time in total.
- BeWilderBeest
- OldUnreal Member
- Posts: 102
- Joined: Sun Feb 01, 2004 3:55 am
Re: 227 beta release
I'm not really too fussed about that though... it's only another method for lousy mappers to add 'Let The Bodies Hit The Floor' by Drowning Pool into their maps.
Christ, I hate that song. And I hate being forced to listen to it when playing a map.
Now I've gone all off-topic and such...
Christ, I hate that song. And I hate being forced to listen to it when playing a map.
Now I've gone all off-topic and such...
- Zeke
- OldUnreal Member
- Posts: 62
- Joined: Sun Sep 23, 2007 12:57 pm
Re: 227 beta release
No more fun patterns anymore then?
Between, I am 17 today if anyone cares.
- Smirftsch
- Administrator
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- Buster
- Global Moderator
- Posts: 1611
- Joined: Wed Jun 08, 2005 3:02 am
Re: 227 beta release
Yes, happy birthday !! 
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
- Zeke
- OldUnreal Member
- Posts: 62
- Joined: Sun Sep 23, 2007 12:57 pm
Re: 227 beta release
happy bday m8
Yes, happy birthday !!
Yes, thank you all. Wtf? Mod teams have age restrictions?congrats Zeke, your almost old enough to join a mod team ;D
- Zeke
- OldUnreal Member
- Posts: 62
- Joined: Sun Sep 23, 2007 12:57 pm
Re: 227 beta release
Don't mean to be rude but since early December is arriving can we get an official release date? :DCodefreeze now. No new features will be built in.
All necessary things have been built in, and tested as far as possible. Now its time to release a beta to give you the chance to find all bugs I missed and maybe find new ones. Expect a release at the early of December. Maybe there will a short pre- test with a few chosen people before, need to discuss this with all people involved.
When I wanted to release it last year- yes, I know, it has been more or less a year now- I didnt expect so many things which will appear. But it was worth it in my eyes, I even made it to create a complete linux port.
I will create a new forum section especially for this purpose.
Last edited by Zeke on Fri Nov 30, 2007 9:24 pm, edited 1 time in total.
- Pitbull
- Administrator
- Posts: 1225
- Joined: Fri Oct 04, 2002 6:47 pm
- Location: Between Venus and Mars
Re: 227 beta release
Patience young padawon.
Don't mean to be rude but since early December is arriving can we get an official release date? :D
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
- Seth
- OldUnreal Member
- Posts: 57
- Joined: Sun Jan 22, 2006 5:04 pm
Re: 227 beta release
The smirftsch are taking over!Patience young padawon.
Don't mean to be rude but since early December is arriving can we get an official release date? :D
- mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: 227 beta release
If you haven't decided if it will be in zip or Umod, can it be in Zip?
Since my only Unreal Cd has broken somehow. Else i have to use Exe extractor..
- Smirftsch
- Administrator
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Re: 227 beta release
freakin flu keeps me in bed. Couldn't make as much as I wanted to yet.
Hope to fnish all necessary pre-work tomorrow, then the docs need to be done.
then only the anti-cheat protection needs to be adjusted. Got everything else from the others involved (thankya bozo for this heavy work on the meshes!!!!!!).
For the question about the package:It will be as exe, just as the official patches before.
Hope to fnish all necessary pre-work tomorrow, then the docs need to be done.
then only the anti-cheat protection needs to be adjusted. Got everything else from the others involved (thankya bozo for this heavy work on the meshes!!!!!!).
For the question about the package:It will be as exe, just as the official patches before.
Sometimes you have to lose a fight to win the war.
- mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: 227 beta release
You mind if i extract the files and install them that way on my Unreal?
- Smirftsch
- Administrator
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Re: 227 beta release
Honestly, this is none of my business. 
Just keep in mind to check if this hurts the copyright or other laws in your country, there is nothing else I can answer.
Just keep in mind to check if this hurts the copyright or other laws in your country, there is nothing else I can answer.
Sometimes you have to lose a fight to win the war.
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: 227 beta release
pfft i know wat ya mean, i think i had mono or somethin' for like the past 2 weeks...sukagefreakin flu keeps me in bed. Couldn't make as much as I wanted to yet.
Hope to fnish all necessary pre-work tomorrow, then the docs need to be done.
then only the anti-cheat protection needs to be adjusted. Got everything else from the others involved (thankya bozo for this heavy work on the meshes!!!!!!).
For the question about the package:It will be as exe, just as the official patches before.







