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227 beta release

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Smirftsch
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Re: 227 beta release

Post by Smirftsch »

this may have been asked already (couldnt find it in the search though) but anyway, will the 227 patch address the Anthology version of U1?
not in the beta release, but in the final for sure. Still looking for a satisfying solution for the napali problem (same for ugold)
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TCP_Wolf
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Re: 227 beta release

Post by TCP_Wolf »

What anthology problem? 227 has its own u-files.... was there anything else Anthology messed up?
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Re: 227 beta release

Post by Smirftsch »

Basicly Anthology=UGold, thus the UPak.dll problem...
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Turboman.
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Re: 227 beta release

Post by Turboman. »

Basicly Anthology=UGold, thus the UPak.dll problem...
wouldn't the best solution to be simply modifying upak? everyone who updates gets this new incarnation?

Awhile back i tried forcing upak to run under 226f, removed references so i got it to run without upak.dll however then it complained about unrealshare.logo and umenu  :-/

anyway i'm glad to know there will be a solution for the final, us gold users can wait a little longer anyway 8-)
Last edited by Turboman. on Tue Dec 18, 2007 9:03 am, edited 1 time in total.
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TCP_Wolf
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Re: 227 beta release

Post by TCP_Wolf »

I believe UPak is NOT part of the original NDA...
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Turboman.
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Re: 227 beta release

Post by Turboman. »

I believe UPak is NOT part of the original NDA...
Technically not yes, however epic made a statement a few years ago (cannot cite it atm), that people are permitted to modify/rip any epic content provided it is only used for unreal engine modding, so i could only assume we can do anything with upak.

I considered this carefully when i modified the spacemarine models for asgard, as originally this would be illegal because i used the copyrighted work of legend entertainment as a base.
Last edited by Turboman. on Tue Dec 18, 2007 11:31 am, edited 1 time in total.
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TCP_Wolf
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Re: 227 beta release

Post by TCP_Wolf »

Which is EXACTLY the krux here....
... however epic made a statement a few years ago (cannot cite it atm), that people are permitted to modify/rip any epic content provided it is only used for unreal engine modding....

...the copyrighted work of legend entertainment as a base.
Don't wanna pick hairs here, but I'd say

(Epic != Legend) == true

:-/
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Turboman.
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Re: 227 beta release

Post by Turboman. »

well you have a point, but you're still wrong here:

Epic made this statement shortly after people asked about the legal issues of porting XMP to UT2003 (what became UTXMP), now we all know XMP and Unreal2 was entirely legend's work, yet epic gave us permission to screw and rip everything from it whenever we want! epic made it clear that especially now legend is gone everything unreal is their property.

so in conclusion we could do anything with upak that we want, provided we keep it with the unreal engine 8-)

to summarize this: everything unreal (incl u2 and RTNP) = epic's decision.
Last edited by Turboman. on Tue Dec 18, 2007 6:49 pm, edited 1 time in total.
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BrakeDanceJ
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Re: 227 beta release

Post by BrakeDanceJ »

well you have a point, but you're still wrong here:

Epic made this statement shortly after people asked about the legal issues of porting XMP to UT2003 (what became UTXMP), now we all know XMP and Unreal2 was entirely legend's work, yet epic gave us permission to screw and rip everything from it whenever we want! epic made it clear that especially now legend is gone everything unreal is their property.

so in conclusion we could do anything with upak that we want, provided we keep it with the unreal engine 8-)

to summarize this: everything unreal (incl u2 and RTNP) = epic's decision.
Wait, doesn't Atari own Epic now?
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Turboman.
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Re: 227 beta release

Post by Turboman. »

well you have a point, but you're still wrong here:

Epic made this statement shortly after people asked about the legal issues of porting XMP to UT2003 (what became UTXMP), now we all know XMP and Unreal2 was entirely legend's work, yet epic gave us permission to screw and rip everything from it whenever we want! epic made it clear that especially now legend is gone everything unreal is their property.

so in conclusion we could do anything with upak that we want, provided we keep it with the unreal engine 8-)

to summarize this: everything unreal (incl u2 and RTNP) = epic's decision.
Wait, doesn't Atari own Epic now?
nobody owns epic except epic themselves.

Atari used to be their publisher up to 2004
now Midway is their publisher

Legend Entertainment however, was property of Atari, and they made the decision to liquidate Legend, however Unreal, RTNP and U2 are epic's property.
Last edited by Turboman. on Tue Dec 18, 2007 10:26 pm, edited 1 time in total.
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hLk_Havok
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Re: 227 beta release

Post by hLk_Havok »

Anthology uses its own versions of
UnrealI.u
Unrealshare.u

causes the client to have version conflicts with non-anthology servers.
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mentalhunter
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Re: 227 beta release

Post by mentalhunter »

Uhm, will 227 still be released this month or next year?
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Smirftsch
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Re: 227 beta release

Post by Smirftsch »

no, it will be released this year!
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DieHard SCWS
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Re: 227 beta release

Post by DieHard SCWS »

Than ill asume it will be an xmas release :)
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Re: 227 beta release

Post by Smirftsch »

bah, traitor :P
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BAH
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Re: 227 beta release

Post by BAH »

I'M NOT A TRAITOR!! :'(
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Re: 227 beta release

Post by Smirftsch »

LMAO :P
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BAH
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Re: 227 beta release

Post by BAH »

lol hehe, I just HAD to say that 8-)
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Re: 227 beta release

Post by Smirftsch »

indeed i had to laugh when reading it, thankya for this one :D !
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mentalhunter
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Re: 227 beta release

Post by mentalhunter »

rofl. Cool awsome thanks. Can't wait to put Skeletal meshes in my futured mods.
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Re: 227 beta release

Post by Smirftsch »

this freakin installer fools me, workin on it... :(
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mentalhunter
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Re: 227 beta release

Post by mentalhunter »

Hehe, take the time, we'll wait ;D
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[]KAOS[]Casey
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Re: 227 beta release

Post by []KAOS[]Casey »

ZOMG!
f5 f5 f5 f5

except not really, refreshing periodically. thanks for taking your time for this :O
Last edited by []KAOS[]Casey on Tue Dec 25, 2007 6:54 pm, edited 1 time in total.
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Re: 227 beta release

Post by Smirftsch »

installer working now. Need to verify it. Now some sleep...
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[]KAOS[]Casey
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Re: 227 beta release

Post by []KAOS[]Casey »

sleep a few weeks for this one. you've earned it :p
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