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A little help

Posted: Tue Dec 18, 2007 8:58 am
by keitarou15
say: haha ok so im new here at the old unreal but im no newbie :o i have my own server and everything (but im rarely conected and i still suck at deathmatch) anyway i was looking for a mod and i hope some of you could help me
the mod im looking for i have no freaking idea how is it called but its one of the ones that appear in monstermash server
im talking about the little blue upgrade balls that monsters drop when you kill them and before you say anything let me tell you ive already downloaded the monstermash mod and ive searched in the mods that coem in the package and the dont appear so thxs in advance if you could help me if not then thnxs anyway

PD:a friend of mine along time a ago told me he once saw a picture of unreal with a guy that was fithing a dragon does that exist or ill have to go kick my friends liar“s but

Re: A little help

Posted: Tue Dec 18, 2007 10:37 am
by TCP_Wolf
The "blue balls" are part of MonsterMash itself, which in turn is part of UTeamFix.

Download Page (pick latest)
http://wolf.tcpclan.net/projects/Unreal/UTeamFix.html

Manual start page:
http://wolf.tcpclan.net/projects/Unreal/UTeamFix/Manual10/index.html

Manual excerpt about MM:
http://wolf.tcpclan.net/projects/Unreal/UTeamFix/Manual10/monstermash.html

You probably have downloaded the OLD MonsterMash mod (http://wolf.tcpclan.net/projects/Unreal/MonsterMash.html) which is obsolete and only exists for people to look at and for historical reasons. You're not supposed to actually USE it because it contains a number of old bugs, some of which highly annoying.

As for the picture: no clue, but a lot of artwork has been done for Unreal in the past, so it is very possible it exists.

Re: A little help

Posted: Wed Dec 19, 2007 2:53 am
by keitarou15
Thnxs Wolf it did worked and before anything let me say that your editor tutorials are great but i have one more question i have monstermash in my computer and i can almost get it to work but what ive realized doesnt happen in my games is that there are no swarn spawns like pupaes or flyes and also monsters dont have shields could you help me or tell me how to fix that thnxs in advance

Re: A little help

Posted: Wed Dec 19, 2007 9:26 am
by TCP_Wolf
Thanks for the flowers, I did not write any of these mapping tutorials though, that's a different "Wolf" ;-)

I wrote mods, a bunch of 'em...

As for your question:
SWARMS:

SpawnMonsters

The monster list (class names) for MM to spawn critters from. You can use commands (see below) to add monsters during game. For custom monsters, you should edit these settings manually. Make sure you are precise in your class names, one typo will result in continuous spawn failures so check logs after setting up and doing a testplay!!

2 new features are the singular class isntance limiter and the swarm spawner. Even though you may have different monsters in your list, you may choose to only have a certain maximum of ONE PARTICULAR TYPE. In addition, you may want to have certain types of monsters spawn only in bunches rather than a single monster at a time...

Which monster actually IS spawned is picked at random out of the list.

The formula is:
[CLASS] [LIMIT] [SWARM]
Here are some valid example entries:

UnrealShare.Fly 99 15
UnrealI.SkaarjSniper 3
UnrealI.Titan 1

You probably already guessed what this does. The class descriptor must be precise with Package Name and class name delimited by a full stop - then you MAY add a space and a number which indicates the maximum INSTANCES of this monster class to be spawned. If you do NOT add a number (or a negative one which is invalid), a positive 9999 will be assumed. Generally large values over 99 are considered "no limit" although of course in theory 99 is a limit too...

The second number is assumed to be 1 by default, which is the standard for all. If you specify this 2nd number, MM will always try to spawn as many monsters at once as you specifiied in the swarm size.
NOTE: Swarm spawns may and likely WILL force the engine to exceed your maximum amount of allowed monsters, so you are advised to use the feature with some restraint and not on any large and extremely dangerous critters - unless you WANT to be punished :P

These 3 particular examples would mean, that a game with these 3 entries would have LOTS of flies, a maximum of 3 SkaarjSnipers at all times and a SINGLE Titan at maximum standing around somewhere.

Shields:
MonsterDifficulty

Can be set to harmless, normal and aggressive

The harmless setting often makes monsters ignore players, sometimes even when shot at. Still if you start a fight, you will get some shots back. Monster skill level is 0. This playing mode is intended for babys at the age of 3 trying to figure out where the trigger is or grannys that have lived past their glorious fighting careers... :P
The normal setting is an "average" where monsters already go on active lookout for enemies, but their skill and motivation is not enough to pose too much trouble.
One last note, in aggressive mode, monsters also do get rewards for killing players and other monsters, such as shields and regeneration abilities, which -CAN- cumulate! So a titan that keeps killing critters and people may at some point become very difficult to defeat.
aggressive is what you should play really!!

In other words: RTFM ;-)

Re: A little help

Posted: Fri Dec 21, 2007 4:05 am
by keitarou15
thnxs for the tips but i was wondering where did you got monster mash manual i cannot find it in my zip file?

Re: A little help

Posted: Thu Dec 27, 2007 12:02 am
by TCP_Wolf
Since MonsterMash is now part of UTeamFix, the UTeamFix manual also includes the MonsterMash manual.

If you open the UTeamFix manual, there is a chapter "MonsterMash" on the left side menu :-)