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U2GemExport

Posted: Fri Feb 16, 2018 11:31 am
by Martin Vole
If anyone is interested, U2GemExport is a tool that converts the Unreal 2 GEM meshes and animations to PSK and PSA, respectively.

It was made, and publicly released by VendorX at beyondunreal forums back in 2013, with help and blessings given by Chris Hargrove himself. It is no longer available online, due to files being lost on dropbox, but I do still have the tool backed up. So, enjoy!

[url=http://s000.tinyupload.com/index.php?file_id=05686720592209512978]LINK[/url]

Just a note, as far as I know this cannot convert weapon models. Has anyone ever converted all the weapon models?

Re: U2GemExport

Posted: Fri Feb 16, 2018 12:30 pm
by Hellkeeper
Woah, great! Thank you for providing this. The Golem thing is a pain in the butt, anything that can bypass it is a godsend. I guess this is one of the tools that were used to port most models for UT2004.

Re: U2GemExport

Posted: Fri Feb 16, 2018 10:50 pm
by AlCapowned
It's a great tool. One thing to note is that you'll need to import the models into Milkshape 3d and export them again, otherwise there will be a bunch of issues (unless VendorX fixed that, but I don't think he did).
Just a note, as far as I know this cannot convert weapon models. Has anyone ever converted all the weapon models?
Not as far as I know. Technically it does convert them, the problem is how they were set up to begin with. Most of the weapons are made up of a bunch of different static meshes that are attached to the skeletons by the Golem system, and some of the weapons have separate skeletons for the arms and guns that are also somehow connected by Golem (and I never did figure out how to attach the two without breaking the animations). I think I got the takkra and dispersion pistol converted at some point since those two only had one static mesh each.

Re: U2GemExport

Posted: Sat Feb 17, 2018 12:48 pm
by Captain_Clark
We (well, Gizzy/ Bleeder) managed to convert most, if not all of the weapons from Unreal 2 to Unreal 227 for the RTNP Episodes. I'll find out how complete they are if you guys are interested. :)

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SZ
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Re: U2GemExport

Posted: Sat Feb 17, 2018 10:55 pm
by Martin Vole
Wait, waaait... you mean, converted, as in coded, working, and everything? Even the Spider Gun and the Singularity Cannon? Psshhh! Hell yeah, I'd be interested!

I've been converting player classes and such to 227, managed to get all Izanagi mercs, the marines, John Dalton, and the heavy Liandri so far. Even ported the gibs, that part was fun. I even have them scream when they fall for a while, like from U2.

Re: U2GemExport

Posted: Mon Feb 19, 2018 7:20 am
by Smirftsch
Mirrored this tool here: http://www.oldunreal.com/tools.html

Re: U2GemExport

Posted: Tue Feb 20, 2018 8:21 pm
by Martin Vole
Mirrored this tool here: http://www.oldunreal.com/tools.html
Nice! Thanks, that'll keep it from disappearing again.
We (well, Gizzy/ Bleeder) managed to convert most, if not all of the weapons from Unreal 2 to Unreal 227 for the RTNP Episodes. I'll find out how complete they are if you guys are interested. :)

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SZ
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As said, I'm interested. If you guys got the Shock Lance set up, I may even be able to port the Izarians.

Re: U2GemExport

Posted: Thu Feb 22, 2018 2:56 pm
by AlCapowned
As said, I'm interested. If you guys got the Shock Lance set up, I may even be able to port the Izarians.
The Izarians have been partially ported to Unreal for [url=http://www.moddb.com/mods/unreal-resurgence/downloads/unreal-resurgence-alpha]Resurgence[/url] (without the Shock Lance), so you can use that as a base if you want.

Re: U2GemExport

Posted: Thu Feb 22, 2018 6:15 pm
by Captain_Clark
Wait, waaait... you mean, converted, as in coded, working, and everything? Even the Spider Gun and the Singularity Cannon? Psshhh! Hell yeah, I'd be interested!

I've been converting player classes and such to 227, managed to get all Izanagi mercs, the marines, John Dalton, and the heavy Liandri so far. Even ported the gibs, that part was fun. I even have them scream when they fall for a while, like from U2.
Ok, I spoke to Bleeder about it, and he said there are a good number of the guns converted and coded, but the package is not finalised. He also said that he's not comfortable with releasing them without Delacroix's permission (as they were being ported for use in the Unreal Episodes, which Delacroix headed) so I guess we'll just have to wait and see for now. :P

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SZ
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Re: U2GemExport

Posted: Thu Feb 22, 2018 8:40 pm
by Martin Vole
Wait, waaait... you mean, converted, as in coded, working, and everything? Even the Spider Gun and the Singularity Cannon? Psshhh! Hell yeah, I'd be interested!

I've been converting player classes and such to 227, managed to get all Izanagi mercs, the marines, John Dalton, and the heavy Liandri so far. Even ported the gibs, that part was fun. I even have them scream when they fall for a while, like from U2.
Ok, I spoke to Bleeder about it, and he said there are a good number of the guns converted and coded, but the package is not finalised. He also said that he's not comfortable with releasing them without Delacroix's permission (as they were being ported for use in the Unreal Episodes, which Delacroix headed) so I guess we'll just have to wait and see for now. :P

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SZ
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Aw man, guess that is all I can do for now, guess I'll finish the final two Liandri (medium and light) in the meantime.

Re: U2GemExport

Posted: Sun Feb 25, 2018 9:46 pm
by Bleeder91[NL]
This is all I've come up with, haven't touched it in a year.

Ofcourse, this topic did remind me to finish this so who knows :)

Re: U2GemExport

Posted: Sun Feb 25, 2018 11:10 pm
by Martin Vole
This is all I've come up with, haven't touched it in a year.

Ofcourse, this topic did remind me to finish this so who knows :)
Ey, you've got a good deal of them, you got the Shock Lance which is of particular interest! :) When I refine this mod of mine a bit, might make a good blend of the two. Right now I've got most of the player classes done, just mostly tweaking the armoring that comes with each weight class. Gib physics also need a bit of work, but they function about the same as in U2.



Also, the heavies slightly shake the screen for other players. May need to tweak the damage reduction values a bit for heavy's armor. Each class has its own armor, and all armor gathered is converted into the weight class specific armoring, just like in U2.

Re: U2GemExport

Posted: Mon Feb 26, 2018 9:01 am
by Bleeder91[NL]
Oh, we should totally remake the U2XMP gamemodes in Unreal 1 with this, haha.

Re: U2GemExport

Posted: Tue Mar 06, 2018 3:14 am
by Martin Vole
Oh, we should totally remake the U2XMP gamemodes in Unreal 1 with this, haha.
Would love to toss it up here soon, since much of it is finished, with some exceptions of model heads needing tweaking, I nearly have all human class sets for each faction done.

The biggest problem I'm facing is duplication of powersuits in singleplayer, and the suits not being given out in deathmatch modes.

Edit: Thanks to []KAOS[]Casey both are no longer an issue!

Edit2: Seems SingularityCannon doesn't work properly with U2GemExport. A shame, given, as far as I can tell, it is a fully animated model.

Re: U2GemExport

Posted: Tue Jul 17, 2018 3:58 pm
by AlCapowned
Hi Martin, I know it's been a while since your last edit, but here are the working model and animations for the singularity cannon (assuming you still don't have them):
[url]http://www.mediafire.com/file/3te730rscc3rc77/SingularityCannon_ModelStuff.zip[/url]