Anyone ever made use of it? Afaik it was used in Unreal maps only for skyboxes, the HighDetailActors=False Skybox (set in Skyzone Properties) have e.g no translucent cloud textures or those "extra details" like the sun sprite.
I really missed the possibilities of that bool over years. I mean, I have some use for it for plant meshes (e.g: turn several plant meshes of to improve performance).
Any other possiblities to use it?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
HighDetailActors
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creavion
- OldUnreal Member
- Posts: 365
- Joined: Mon Oct 12, 2009 9:07 am
HighDetailActors
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[]KAOS[]Casey
- OldUnreal Member
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Re: HighDetailActors
It controls the rocket's smoke effect spawn rate, at least I think this is the same thing effected.
Code: Select all
simulated function PostBeginPlay()
{
Count = -0.1;
if (Level.bHighDetailMode) SmokeRate = 0.035;
else SmokeRate = 0.15;
}-
creavion
- OldUnreal Member
- Posts: 365
- Joined: Mon Oct 12, 2009 9:07 am
Re: HighDetailActors
Hey cool, thanks, thats helping a lot.
Maybe I will make more use of that feature/bool in the future, since a lot of user were whining about the high amount of deco meshes in my last release. :/
With that everybody can disable the "extra" decorations.
Maybe I will make more use of that feature/bool in the future, since a lot of user were whining about the high amount of deco meshes in my last release. :/
With that everybody can disable the "extra" decorations.
Last edited by creavion on Thu Mar 18, 2010 6:12 pm, edited 1 time in total.
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