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HighDetailActors

Ask UnrealEd 2 mapping related questions, or give hints, tips and tricks
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creavion
OldUnreal Member
Posts: 365
Joined: Mon Oct 12, 2009 9:07 am

HighDetailActors

Post by creavion »

Anyone ever made use of it? Afaik it was used in Unreal maps only for skyboxes, the HighDetailActors=False Skybox (set in Skyzone Properties) have e.g no translucent cloud textures or those "extra details" like the sun sprite.
I really missed the possibilities of that bool over years. I mean, I have some use for it for plant meshes (e.g: turn several plant meshes of to improve performance).
Any other possiblities to use it?
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
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[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: HighDetailActors

Post by []KAOS[]Casey »

It controls the rocket's smoke effect spawn rate, at least I think this is the same thing effected.

Code: Select all

simulated function PostBeginPlay()
{
      Count = -0.1;
      if (Level.bHighDetailMode) SmokeRate = 0.035;
      else SmokeRate = 0.15;
}
User avatar
creavion
OldUnreal Member
Posts: 365
Joined: Mon Oct 12, 2009 9:07 am

Re: HighDetailActors

Post by creavion »

Hey cool, thanks, thats helping a lot.
Maybe I will make more use of that feature/bool in the future, since a lot of user were whining about the high amount of deco meshes in my last release. :/
With that everybody can disable the "extra" decorations.
Last edited by creavion on Thu Mar 18, 2010 6:12 pm, edited 1 time in total.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html

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