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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
227f UED auto compresses textures?
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unregistered
227f UED auto compresses textures?
Just noticed that a 1024 x 1024 texture is 3,1mb in filesize when I save as bmp. Importing as palletized pcx creates an UTX that is 1,4mb large. However, importing a 24bits bmp doesn't gerenate a 3mb large UTX, but a 700kb package, which happens to be the same filesize as that texture saved as dds.
Last edited by unregistered on Thu Mar 18, 2010 1:59 am, edited 1 time in total.
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creavion
- OldUnreal Member
- Posts: 365
- Joined: Mon Oct 12, 2009 9:07 am
Re: 227f UED auto compresses textures?
Since 227g will support/supports DXT1, 3 and 5 it seems you are right.. I would say yes, auto-compression to DXT1. 227g shows the texture format in the unrealed, 256 colour textures are p8.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
http://www.ut99.org/utr/infopage.html
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[]KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: 227f UED auto compresses textures?
227f doesnt have any of that, so I don't know really. It probably does change their format though.
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creavion
- OldUnreal Member
- Posts: 365
- Joined: Mon Oct 12, 2009 9:07 am
Re: 227f UED auto compresses textures?
If I remember correctly UT2004 Ed shows those textures than really auto-compressed as DXT1. And I am sure the texture was auto-compressed here, too.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
http://www.ut99.org/utr/infopage.html