I'm using 3dsmax 9 to create some brushes, but the main problem is that when I import them to UE2, they have the double amount of faces than the same model if were created in UE2.
For example a cube in UE2 have 6 faces, a imported cube from 3dsmax9 have 12.... There is a way for bring the 3dsmax model in UE2 but with the half amount of faces. (I use Optimize an Multires modifiers en 3dsmax, but that can't solve the problem).
This is the problem: left UE2, right 3dsmax 9 imported brush:
[URL=http://img692.imageshack.us/i/pi01u.jpg/][img]http://img692.imageshack.us/img692/9228/pi01u.th.jpg[/img][/URL]
I don't know if this is right, but some guy told me something about merge the textures, if this is true, how can i do that?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Help about amount of faces
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GcSkaarj
- OldUnreal Member
- Posts: 162
- Joined: Wed Oct 21, 2009 4:17 pm
Help about amount of faces
Last edited by GcSkaarj on Wed Mar 10, 2010 1:43 pm, edited 1 time in total.
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Pyro
- OldUnreal Member
- Posts: 592
- Joined: Wed Jul 18, 2007 5:35 pm
Re: Help about amount of faces
thats caused by tesselation. you can also make a tesselated box in ued. idk how to fix it though :s

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Hellkeeper
- Global Moderator
- Posts: 3310
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: Help about amount of faces
Right Click => Polygon => Merge => Rebuild geometry.I'm using 3dsmax 9 to create some brushes, but the main problem is that when I import them to UE2, they have the double amount of faces than the same model if were created in UE2.
For example a cube in UE2 have 6 faces, a imported cube from 3dsmax9 have 12.... There is a way for bring the 3dsmax model in UE2 but with the half amount of faces. (I use Optimize an Multires modifiers en 3dsmax, but that can't solve the problem).
This is the problem: left UE2, right 3dsmax 9 imported brush:
[URL=http://img692.imageshack.us/i/pi01u.jpg/][img]http://img692.imageshack.us/img692/9228/pi01u.th.jpg[/img][/URL]
I don't know if this is right, but some guy told me something about merge the textures, if this is true, how can i do that?
You must construct additional pylons.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
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GcSkaarj
- OldUnreal Member
- Posts: 162
- Joined: Wed Oct 21, 2009 4:17 pm
Re: Help about amount of faces
Excellent, thanks manRight Click => Polygon => Merge => Rebuild geometry.I'm using 3dsmax 9 to create some brushes, but the main problem is that when I import them to UE2, they have the double amount of faces than the same model if were created in UE2.
For example a cube in UE2 have 6 faces, a imported cube from 3dsmax9 have 12.... There is a way for bring the 3dsmax model in UE2 but with the half amount of faces. (I use Optimize an Multires modifiers en 3dsmax, but that can't solve the problem).
This is the problem: left UE2, right 3dsmax 9 imported brush:
[URL=http://img692.imageshack.us/i/pi01u.jpg/][img]http://img692.imageshack.us/img692/9228/pi01u.th.jpg[/img][/URL]
I don't know if this is right, but some guy told me something about merge the textures, if this is true, how can i do that?
8-)
Last edited by GcSkaarj on Thu Mar 11, 2010 12:24 am, edited 1 time in total.