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Change Mesh (health)

Ask UnrealEd 2 mapping related questions, or give hints, tips and tricks
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GcSkaarj
OldUnreal Member
Posts: 162
Joined: Wed Oct 21, 2009 4:17 pm

Change Mesh (health)

Post by GcSkaarj »

Im trying to change the mesh of a health item (the hexagonal box of +20 hp) by one created by myself, but when i change it, the mesh in the editor looks correct, but in the game returns to the hexagon. I have created a subclass of health, and change its properties for have the new mesh model, and when I use it for first time, the defaults properties show that it default model is the new one, but in the game still use the hexagon.

Any ideas?
Last edited by GcSkaarj on Mon Mar 01, 2010 9:51 pm, edited 1 time in total.
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Matrix224
OldUnreal Member
Posts: 745
Joined: Wed Feb 20, 2008 7:41 pm

Re: Change Mesh (health)

Post by Matrix224 »

Go to its defaults. Expand Inventory, and change PickupViewMesh.

Then you win (Y).
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GcSkaarj
OldUnreal Member
Posts: 162
Joined: Wed Oct 21, 2009 4:17 pm

Re: Change Mesh (health)

Post by GcSkaarj »

Go to its defaults. Expand Inventory, and change PickupViewMesh.

Then you win (Y).
Haha, that was pretty simple, thanks man.

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