Im trying to change the mesh of a health item (the hexagonal box of +20 hp) by one created by myself, but when i change it, the mesh in the editor looks correct, but in the game returns to the hexagon. I have created a subclass of health, and change its properties for have the new mesh model, and when I use it for first time, the defaults properties show that it default model is the new one, but in the game still use the hexagon.
Any ideas?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Change Mesh (health)
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GcSkaarj
- OldUnreal Member
- Posts: 162
- Joined: Wed Oct 21, 2009 4:17 pm
Change Mesh (health)
Last edited by GcSkaarj on Mon Mar 01, 2010 9:51 pm, edited 1 time in total.
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Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Change Mesh (health)
Go to its defaults. Expand Inventory, and change PickupViewMesh.
Then you win (Y).
Then you win (Y).
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GcSkaarj
- OldUnreal Member
- Posts: 162
- Joined: Wed Oct 21, 2009 4:17 pm
Re: Change Mesh (health)
Haha, that was pretty simple, thanks man.Go to its defaults. Expand Inventory, and change PickupViewMesh.
Then you win (Y).