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Unwanted ugly Borders on "my" textures

Ask UnrealEd 2 mapping related questions, or give hints, tips and tricks
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creavion
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Joined: Mon Oct 12, 2009 9:07 am

Unwanted ugly Borders on "my" textures

Post by creavion »

[url=http://www.abload.de/image.php?img=clipboard-2y95s.jpg][img]http://www.abload.de/thumb/clipboard-2y95s.jpg[/img][/url]
DXT1 textures, no alpha.
Whats going on there? (although its a shot from ut2004, the textures are actually indented for Unreal 1, 227g). Me was told I should check the alpha for boards but I dont get it, if I DONT use here any alpha ...

So can anybody explain me what I am doing wrong there?
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Re: Unwanted ugly Borders on "my" textures

Post by unregistered »

That's the game rendering fault, something related to how the engine filters the textures.
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creavion
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Re: Unwanted ugly Borders on "my" textures

Post by creavion »

Ok, I got a similar answer a few minutes ago
but HOW can it be that stock ut2003/04 textures do NOT have this bug, also hazels skybox textures. How can this be? DieHards Highres textures have this bug in ut2004 (if I load them there) either.
There must exist a trick to avoid this!
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Re: Unwanted ugly Borders on "my" textures

Post by unregistered »

The trick that I know is stretching the texture by 1 pixel, or duplicating the last collum of pixel at the texture's border, something like that. But it would be much better to not having to do such "tricks" to get around "bugs".
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creavion
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Re: Unwanted ugly Borders on "my" textures

Post by creavion »

Thats exactly what I do NOT want to do.. the textures do not fit then anymore... honestly I thought only those 8 bit textures would have this problem...

Like I said: Does not matter if I use Unreal 1 Ed (with 227g.. development version, not released for public so far, only for tester) or ut2004, only MY textures have this problem. :/
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Hellkeeper
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Re: Unwanted ugly Borders on "my" textures

Post by Hellkeeper »

It's exactly the same as UT2004. In UT2004, after applying the textures to your skybox, you also have these slight borders. What everyone does is apply a scale 1.001. It gets rid of the borders and all textures still fit nicely.

Again, it works the same in UT2004, it's not a Unreal-specific problem AFAIK.
You must construct additional pylons.
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creavion
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Re: Unwanted ugly Borders on "my" textures

Post by creavion »

Ok, there is indeed a "trick"

actually in UT2004 you have to switch the UClampMode from UC_Wrap to UC_Clamp (otherwise even stock textures have this "bug")

From what I see there only skybox textures are using UC_Clamp in ut2004.

Sadly UEngine 1 does NOT have this option in the texture browser.
Only options called: UClamp and VClamp which have by default the resolution of the texture itself. So the question now: Does it anywise help to change there anything to "fix" this issue in uengine 1 as well? So far I was not successfull.

edit: ok for others

the most effective way for Skybox textures without stupid scale downs is (IMHO) to save the texturs in Photoshop over "Save for web" (under file). I dont know the technicial details but on this way you can even save high colour amount true colour pictures/textures easily for UT.
You just have to re-save the gif as bmp again in order to import it to unreal or ut.
Then apply for skybox textures NoSmooth, the difference is atomic small. Like I said, for me the best way.
Last edited by creavion on Wed Feb 10, 2010 7:04 pm, edited 1 time in total.
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Re: Unwanted ugly Borders on "my" textures

Post by unregistered »

http://forums.epicgames.com/showthread.php?t=446850

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