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Enviroment Map

Ask UnrealEd 2 mapping related questions, or give hints, tips and tricks
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GcSkaarj
OldUnreal Member
Posts: 162
Joined: Wed Oct 21, 2009 4:17 pm

Enviroment Map

Post by GcSkaarj »

It is possible, or it will be possible in the future patches,  to have mesh actors with their original texture and a "reflective" second texture that are a environment map?, for example i created a ASMD with a shining reflective effect, with two ASMD, one is normal and the other is a 0.001% bigger and with the "blob" texture as the environment map, as it shows in the following screenshot:

[URL=http://img514.imageshack.us/i/asmd.jpg/][img]http://img514.imageshack.us/img514/2329/asmd.jpg[/img][/URL]
Last edited by GcSkaarj on Thu Feb 04, 2010 12:18 am, edited 1 time in total.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Enviroment Map

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Maybe you could use ShieldbeltEffect, look how it's used in PlayerPawn. Just an idea though.
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[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: Enviroment Map

Post by []KAOS[]Casey »

its not in playerpawn, it's spawned in shieldbelt and handled in shieldbelteffect

export the UC and look at the code there

it will be a bit more complicated on a weapon though but it should be doable.
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Bleeder91[NL]
OldUnreal Member
Posts: 1062
Joined: Sun Oct 04, 2009 7:22 pm

Re: Enviroment Map

Post by Bleeder91[NL] »

can be done in firstperson view too, i tried that ;)
Image
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Jet v4.3.5
OldUnreal Member
Posts: 117
Joined: Fri Jul 04, 2008 8:17 pm

Re: Enviroment Map

Post by Jet v4.3.5 »

I have a small code by Raven that works for pawns, but if you gib the pawn, the overlay stays in one spot, and if you try it with a weapon, when you pick up the weapon, the same thing happens.
unregistered

Re: Enviroment Map

Post by unregistered »

The real solution would be Cubemaps, which U1 has no support for.

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