It is possible, or it will be possible in the future patches, to have mesh actors with their original texture and a "reflective" second texture that are a environment map?, for example i created a ASMD with a shining reflective effect, with two ASMD, one is normal and the other is a 0.001% bigger and with the "blob" texture as the environment map, as it shows in the following screenshot:
[URL=http://img514.imageshack.us/i/asmd.jpg/][img]http://img514.imageshack.us/img514/2329/asmd.jpg[/img][/URL]
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Enviroment Map
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GcSkaarj
- OldUnreal Member
- Posts: 162
- Joined: Wed Oct 21, 2009 4:17 pm
Enviroment Map
Last edited by GcSkaarj on Thu Feb 04, 2010 12:18 am, edited 1 time in total.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Enviroment Map
Maybe you could use ShieldbeltEffect, look how it's used in PlayerPawn. Just an idea though.
☆
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[]KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Enviroment Map
its not in playerpawn, it's spawned in shieldbelt and handled in shieldbelteffect
export the UC and look at the code there
it will be a bit more complicated on a weapon though but it should be doable.
export the UC and look at the code there
it will be a bit more complicated on a weapon though but it should be doable.
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Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
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Jet v4.3.5
- OldUnreal Member
- Posts: 117
- Joined: Fri Jul 04, 2008 8:17 pm
Re: Enviroment Map
I have a small code by Raven that works for pawns, but if you gib the pawn, the overlay stays in one spot, and if you try it with a weapon, when you pick up the weapon, the same thing happens.
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unregistered
Re: Enviroment Map
The real solution would be Cubemaps, which U1 has no support for.
