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Pain zones

Ask UnrealEd 2 mapping related questions, or give hints, tips and tricks
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GcSkaarj
OldUnreal Member
Posts: 162
Joined: Wed Oct 21, 2009 4:17 pm

Pain zones

Post by GcSkaarj »

I´m trying to create a "fire proof" assault vest, for being inmune to the fire, so i created a pain zone with a burned (or whatever) type of damage, and i put the same type of damage in the assault vest, and this feature semiworks, i mean, in single player yes, but in a botmatch no.
Very weird that with a asbestos suits works every time (because i change the same parameters)

It is possible to create a assault vest with a working burned type of damage protection in multiplayer?
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Shivaxi
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Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Re: Pain zones

Post by Shivaxi »

Why don't u just subclass the Asbestos suit and change it's mesh to the Armor mesh? ;)
Image  Image
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GcSkaarj
OldUnreal Member
Posts: 162
Joined: Wed Oct 21, 2009 4:17 pm

Re: Pain zones

Post by GcSkaarj »

Why don't u just subclass the Asbestos suit and change it's mesh to the Armor mesh? ;)
I have changed all the atributes of the asbestos (sound, mesh, text, etc) but it will still classificate as a suit, and in the map there is an toxin suit, so they make conflict (you cant have both suits at the same time)

I dont know if some subclassing or editing in the code will help, in my case i dont know much about this, but if this will help, do you know where i can start for learning this (i suppose that is some kind of programming)?
Last edited by GcSkaarj on Thu Dec 17, 2009 4:42 pm, edited 1 time in total.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Pain zones

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Replication. R e p l i c a t i o n.

Blame Sweeney for that.

Code: Select all

replication
{
      reliable if (Role < ROLE_Authority)
            ProtectionType;
}
Or something...
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GcSkaarj
OldUnreal Member
Posts: 162
Joined: Wed Oct 21, 2009 4:17 pm

Re: Pain zones

Post by GcSkaarj »

Mmm i still have the problem...

Can anyone make a map with this feature? (i mean a pain zone area, and a assault vest that are inmune to this type of pain, but in multiplayer)
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.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: Pain zones

Post by .:..: »

It does not work with respawning items because it dosen't copy the protection type parameters from pickup to player inventory when spawning clone.
Only way to go is subclassing it and putting it in "MyLevel" package to implement in the map.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)

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