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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Aligning Textures on a Slanted Wall
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HeadShot
- OldUnreal Member
- Posts: 228
- Joined: Wed Nov 21, 2007 4:30 pm
Aligning Textures on a Slanted Wall
Yea so I've tried the floor/ceiling trick, and I deintersected a cube into the shape I wanted instead of using a cylinder & all. I can't get the wall to have perfect texture alignment, using the floor/ceiling trick stretches the texture and then when I set scale back to 1 it's unaligned. I can't find a way to align them, I think I remember a texture align tool or something. Any help appreciated, I'm rusty at mapping right now, been like a year almost.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Aligning Textures on a Slanted Wall
[img]http://thedarkside.net63.net/TexturePan.bmp[/img] to pan textures
[img]http://thedarkside.net63.net/TextureRotate.bmp[/img] to rotate textures
[img]http://thedarkside.net63.net/TextureRotate.bmp[/img] to rotate textures
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HeadShot
- OldUnreal Member
- Posts: 228
- Joined: Wed Nov 21, 2007 4:30 pm
Re: Aligning Textures on a Slanted Wall
oh no, I know all about those 2 tools, erm lets say, it's a cube upright & all, but I rounded off the edges some, but it's not a cylinder per say. so it has the aligning bug a cylinder has, but I can't use TexAlign to fix it like a cylinder lol.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
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HeadShot
- OldUnreal Member
- Posts: 228
- Joined: Wed Nov 21, 2007 4:30 pm
Re: Aligning Textures on a Slanted Wall
It's simple, the texture align is not working, like when you do a cylinder. I made a custom shape real quick for the idea of my room, but the diagonal walls are unaligned as far as textures.
[img]http://img691.imageshack.us/img691/5059/image1md.jpg[/img]
EDIT: I just assumed that maybe it was due to the surfaces not being divisible by 256 or w/e the texture size is. So I recreated my simple custom brush makin each diagonal wall divisible by 256, and failure again.
[img]http://img691.imageshack.us/img691/5059/image1md.jpg[/img]
EDIT: I just assumed that maybe it was due to the surfaces not being divisible by 256 or w/e the texture size is. So I recreated my simple custom brush makin each diagonal wall divisible by 256, and failure again.
Last edited by HeadShot on Thu Nov 12, 2009 2:47 am, edited 1 time in total.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Aligning Textures on a Slanted Wall
I believe that's normal, just flip its U coord and align manually by one pixel. And don't make the room closed w/o something on wall cause it won't be aligned at the end, if you understand what I'm saying.
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Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Aligning Textures on a Slanted Wall
Just use 227g when it comes out. Align texture to wall X/Y axis thank you very much 8-)
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creavion
- OldUnreal Member
- Posts: 365
- Joined: Mon Oct 12, 2009 9:07 am
Re: Aligning Textures on a Slanted Wall
Oh man you are really a 227 boy^^.. anyway, everything that makes aligning more easy than just to flip a brush and to align to floor would be very welcome. For that I would even install rtnp again (could copy brush than to ut ed hehe).Just use 227g when it comes out. Align texture to wall X/Y axis thank you very much 8-)
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
http://www.ut99.org/utr/infopage.html
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Aligning Textures on a Slanted Wall
Headshot, did you try making a normal cube first, and then moving the vertexes? Not working.
Btw now I saw that the brush is totally off the grid, that's not gonna help... :\ Ignore.
TL;DR
It's always misaligned, use some kind of pillars as I did here (click on the pic):
[url=http://thedarkside.net63.net/Good.jpg][img]http://thedarkside.net63.net/thumb.php?img=Good.jpg[/img][/url]
Note that I didn't put those there to conceal misalignment (it was aligned perfectly) but only for eye candy. Did the same for a panning texture trick, where there's a cylinder intersected and subtracted from the wall, set a green fiber texture, U panning and a bit of alignment. But it's never perfect, because the last side is misaligned to the first one. inb4twss If you can't fix it, hide it.
no homo
Btw now I saw that the brush is totally off the grid, that's not gonna help... :\ Ignore.
TL;DR
It's always misaligned, use some kind of pillars as I did here (click on the pic):
[url=http://thedarkside.net63.net/Good.jpg][img]http://thedarkside.net63.net/thumb.php?img=Good.jpg[/img][/url]
Note that I didn't put those there to conceal misalignment (it was aligned perfectly) but only for eye candy. Did the same for a panning texture trick, where there's a cylinder intersected and subtracted from the wall, set a green fiber texture, U panning and a bit of alignment. But it's never perfect, because the last side is misaligned to the first one. inb4twss If you can't fix it, hide it.
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Thu Nov 12, 2009 2:19 pm, edited 1 time in total.
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HeadShot
- OldUnreal Member
- Posts: 228
- Joined: Wed Nov 21, 2007 4:30 pm
Re: Aligning Textures on a Slanted Wall
Can't wait.Just use 227g when it comes out. Align texture to wall X/Y axis thank you very much 8-)
Darksider: I was just trying to avoid having to pan, and i'd still have to have the wall sections divisible by 256 or it would be unaligned in at least 1 spot.
Creavion: Yea I tried that, but it stretched my texture too much and when I set scale back to 1 ( because usually it stays aligned ) it went unaligned again. I was quite confused.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Aligning Textures on a Slanted Wall
Yeah but you can purposely misalign them but by a certain amount and add something to conceal that.
A pile of boxes or a pillar, f. ex.
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HeadShot
- OldUnreal Member
- Posts: 228
- Joined: Wed Nov 21, 2007 4:30 pm
Re: Aligning Textures on a Slanted Wall
Lol very true, I'm just a perfectionist most of the time, thats why a lot of mappers don't like when I criticize on their maps haha. I catch any little flaws xD, but hey I do the same to my maps.Yeah but you can purposely misalign them but by a certain amount and add something to conceal that.A pile of boxes or a pillar, f. ex.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Aligning Textures on a Slanted Wall
Yeah me too lol. Just look at the brush alignment in my maps. xD Damn OCD...Lol very true, I'm just a perfectionist most of the time, thats why a lot of mappers don't like when I criticize on their maps haha. I catch any little flaws xD, but hey I do the same to my maps.Yeah but you can purposely misalign them but by a certain amount and add something to conceal that.A pile of boxes or a pillar, f. ex.
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Buster
- Global Moderator
- Posts: 1616
- Joined: Wed Jun 08, 2005 3:02 am
Re: Aligning Textures on a Slanted Wall
I know this prog works with UnrealEd 1, and should work with 227. It will properly align textures several ways. Slant and Skew etc. I used it to align the textures of the slanted hallway leading into the dance club in ZahltagOps.
It's as easy as inputing the length and height of the slant, click a button and that's it !!
Here's a link to the prog TexAlign2 ...
http://www.members.shaw.ca/sb_tools/texalign2.zip
[img]http://www.members.shaw.ca/sneaki_b/slant2.jpg[/img]
It's as easy as inputing the length and height of the slant, click a button and that's it !!
Here's a link to the prog TexAlign2 ...
http://www.members.shaw.ca/sb_tools/texalign2.zip
[img]http://www.members.shaw.ca/sneaki_b/slant2.jpg[/img]
Last edited by Buster on Sat Nov 14, 2009 6:48 pm, edited 1 time in total.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
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https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
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Turboman.
- OldUnreal Member
- Posts: 898
- Joined: Tue Feb 04, 2003 6:40 pm
Re: Aligning Textures on a Slanted Wall
For slanting textures, if you're good at the editor console (unrealed2) you might want to try out some texture aligning commands listed at unrealsp.org
http://www.unrealsp.org/community/leveldesign/tips/texturing.html
two from the top of my head:
slant vertical
poly texscale UU=1 VV=1 VU=1 UV=0
slant horizontal
poly texscale UU=1 VV=1 VU=0 UV=1
http://www.unrealsp.org/community/leveldesign/tips/texturing.html
two from the top of my head:
slant vertical
poly texscale UU=1 VV=1 VU=1 UV=0
slant horizontal
poly texscale UU=1 VV=1 VU=0 UV=1
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Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Aligning Textures on a Slanted Wall
Oh man you are really a 227 boy^^..Just use 227g when it comes out. Align texture to wall X/Y axis thank you very much 8-)

