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Unreal 227f singleplayer footsteps imprints

Ask UnrealEd 2 mapping related questions, or give hints, tips and tricks
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Sinistral
OldUnreal Member
Posts: 17
Joined: Fri Sep 11, 2009 10:22 pm

Unreal 227f singleplayer footsteps imprints

Post by Sinistral »

Hi I'm making some maps and trying to use 227s features, I understand footsteps are available. I have made a snowstorm themed level and used the weather emitter which looks good, but I can't figure out how to use the footsteps. I've checked the wiki but can't find any info on this, can someone point me in the right direction?

My map pack is based upon my "unfinshed levels" . I released here a few months ago, but I've made 3 entirely new maps and souped the initial levels up. It will be for UNREAL - not UT.

Can someone also tell me if there is any benefit of putting screenshots into the mylevel package? I know Unreal doesn't show this in the server browser the same way UT does. Will including a screenshot cause any issues with 227?

Heres a few screenshots:

[img]http://www.smstributes.co.uk/sinistral/temp/sin%20(1).jpg[/img]

[img]http://www.smstributes.co.uk/sinistral/temp/sin%20(2).jpg[/img]

[img]http://www.smstributes.co.uk/sinistral/temp/sin%20(3).jpg[/img]

[img]http://www.smstributes.co.uk/sinistral/temp/sin%20(4).jpg[/img]

[img]http://www.smstributes.co.uk/sinistral/temp/sin%20(5).jpg[/img]

[img]http://www.smstributes.co.uk/sinistral/temp/sin%20(6).jpg[/img]

[img]http://www.smstributes.co.uk/sinistral/temp/sin%20(7).jpg[/img]

Last edited by Sinistral on Thu Nov 12, 2009 11:20 pm, edited 1 time in total.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Unreal 227f singleplayer footsteps imprints

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

If you already got the snow texture, just go to Textures -> New and select WetTexture or IceTexture. Then put the original as SourceImage under WetPaint or whatever, and set bFootprint to true.

Nice screenshots btw.
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Fri Nov 13, 2009 12:47 am, edited 1 time in total.
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スマイル・ドラゴン
OldUnreal Member
Posts: 1263
Joined: Sun Feb 10, 2008 9:07 pm

Re: Unreal 227f singleplayer footsteps imprints

Post by スマイル・ドラゴン »

Can someone also tell me if there is any benefit of putting screenshots into the mylevel  package? I know Unreal doesn't show this in the server browser the same way UT does. Will including a screenshot cause any issues with 227?
Aside from making a screenshot appear in the UMenu start botmatch, listen server dialogue, no there's no known benefit.

Although it does avoid a annoying ScriptWarning too.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Sinistral
OldUnreal Member
Posts: 17
Joined: Fri Sep 11, 2009 10:22 pm

Re: Unreal 227f singleplayer footsteps imprints

Post by Sinistral »

If you already got the snow texture, just go to Textures -> New and select WetTexture or IceTexture. Then put the original as SourceImage under WetPaint or whatever, and set bFootprint to true.

Nice screenshots btw.
Great thanks! Easy Peasy! Works a treat.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Unreal 227f singleplayer footsteps imprints

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

If you already got the snow texture, just go to Textures -> New and select WetTexture or IceTexture. Then put the original as SourceImage under WetPaint or whatever, and set bFootprint to true.

Nice screenshots btw.
Great thanks! Easy Peasy! Works a treat.
No problem buddy.

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