Hi I'm making some maps and trying to use 227s features, I understand footsteps are available. I have made a snowstorm themed level and used the weather emitter which looks good, but I can't figure out how to use the footsteps. I've checked the wiki but can't find any info on this, can someone point me in the right direction?
My map pack is based upon my "unfinshed levels" . I released here a few months ago, but I've made 3 entirely new maps and souped the initial levels up. It will be for UNREAL - not UT.
Can someone also tell me if there is any benefit of putting screenshots into the mylevel package? I know Unreal doesn't show this in the server browser the same way UT does. Will including a screenshot cause any issues with 227?
Heres a few screenshots:
[img]http://www.smstributes.co.uk/sinistral/temp/sin%20(1).jpg[/img]
[img]http://www.smstributes.co.uk/sinistral/temp/sin%20(2).jpg[/img]
[img]http://www.smstributes.co.uk/sinistral/temp/sin%20(3).jpg[/img]
[img]http://www.smstributes.co.uk/sinistral/temp/sin%20(4).jpg[/img]
[img]http://www.smstributes.co.uk/sinistral/temp/sin%20(5).jpg[/img]
[img]http://www.smstributes.co.uk/sinistral/temp/sin%20(6).jpg[/img]
[img]http://www.smstributes.co.uk/sinistral/temp/sin%20(7).jpg[/img]
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal 227f singleplayer footsteps imprints
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Sinistral
- OldUnreal Member
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- Joined: Fri Sep 11, 2009 10:22 pm
Unreal 227f singleplayer footsteps imprints
Last edited by Sinistral on Thu Nov 12, 2009 11:20 pm, edited 1 time in total.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Unreal 227f singleplayer footsteps imprints
If you already got the snow texture, just go to Textures -> New and select WetTexture or IceTexture. Then put the original as SourceImage under WetPaint or whatever, and set bFootprint to true.
Nice screenshots btw.
Nice screenshots btw.
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Fri Nov 13, 2009 12:47 am, edited 1 time in total.
☆
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スマイル・ドラゴン
- OldUnreal Member
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Re: Unreal 227f singleplayer footsteps imprints
Aside from making a screenshot appear in the UMenu start botmatch, listen server dialogue, no there's no known benefit.Can someone also tell me if there is any benefit of putting screenshots into the mylevel package? I know Unreal doesn't show this in the server browser the same way UT does. Will including a screenshot cause any issues with 227?
Although it does avoid a annoying ScriptWarning too.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Sinistral
- OldUnreal Member
- Posts: 17
- Joined: Fri Sep 11, 2009 10:22 pm
Re: Unreal 227f singleplayer footsteps imprints
Great thanks! Easy Peasy! Works a treat.If you already got the snow texture, just go to Textures -> New and select WetTexture or IceTexture. Then put the original as SourceImage under WetPaint or whatever, and set bFootprint to true.
Nice screenshots btw.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Unreal 227f singleplayer footsteps imprints
No problem buddy.Great thanks! Easy Peasy! Works a treat.If you already got the snow texture, just go to Textures -> New and select WetTexture or IceTexture. Then put the original as SourceImage under WetPaint or whatever, and set bFootprint to true.
Nice screenshots btw.
☆
