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Blender brush to Unreal Ed 2.0

Ask UnrealEd 2 mapping related questions, or give hints, tips and tricks
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UnrealPlayer
OldUnreal Member
Posts: 12
Joined: Wed Oct 21, 2009 12:38 am

Blender brush to Unreal Ed 2.0

Post by UnrealPlayer »

I am using the blender program to make terrain for my levels and i export them as DXL files as unreal ed requires but when i import the brushes into unreal ed i see nothing..why?
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Blender brush to Unreal Ed 2.0

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

I had problems with too complex terrain. Try looking away from the brush a bit or zooming out much. If you see it then, it's too complex. Same happens when you skew a brush too much.
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Pedi
OldUnreal Member
Posts: 60
Joined: Wed Nov 16, 2005 4:52 pm

Re: Blender brush to Unreal Ed 2.0

Post by Pedi »

Imported meshes from Blender are teeny. So, before you export the mesh in Blender you should scale it 80 times larger. Iam actually working with Blender too to create brush for my terrian. You might get problems when you add or subtrac the brush in UED. (On my imported Brushes are missing some vertices sometimes... :/)
Image
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Hellkeeper
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Posts: 3310
Joined: Wed May 21, 2008 8:24 pm
Location: France

Re: Blender brush to Unreal Ed 2.0

Post by Hellkeeper »

Imported meshes from Blender are teeny. So, before you export the mesh in Blender you should scale it 80 times larger. Iam actually working with Blender too to create brush for my terrian. You might get problems when you add or subtrac the brush in UED. (On my imported Brushes are missing some vertices sometimes... :/)
Actually, the scale is supposed to be the same between Ued and any other software : 1 Blender unit = 1 Unreal Unit. That mean you have to make your mesh in Blender using the actual dimensions (it will feel huge in Blender).
You must construct additional pylons.
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UnrealPlayer
OldUnreal Member
Posts: 12
Joined: Wed Oct 21, 2009 12:38 am

Re: Blender brush to Unreal Ed 2.0

Post by UnrealPlayer »

Thank you its working now :)

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