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triggeredambientsound problem

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Skywolf
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triggeredambientsound problem

Post by Skywolf »

Hello, i want an alarm in my level that must be triggered. after an long time of trying do i have some cool light but the triggered sounds are still an problem...... i have made 4 triggeredambientsounds and 1 trigger to activate them. any idea?
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament ::).
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: triggeredambientsound problem

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

What exactly is the problem? The sounds don't work, don't loop or...?
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Skywolf
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Re: triggeredambientsound problem

Post by Skywolf »

the sound isnt working. it looks that the triggers arent working. if i change the config of the triggeredambientsound do i get an sound but that dont turn off if i hit the trigger
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament ::).
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: triggeredambientsound problem

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Have you tried with SpecialEvents instead of TriggeredAmbientSounds?
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creavion
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Re: triggeredambientsound problem

Post by creavion »

SpecialEvents are only for one shot sounds..

Either you take TriggerLights (with no brightness)
because light on = ambient sound on
light off = ambient sound off
However ambient sounds are even "flickering" when the (Trigger) light is flickering.
Or you take the TriggeredAmbientSound, it is working, epic just f*cked up with a wrong Advanced bool, somewhere there was a bool wrong configed, I can not remember which one, I can not test here. Test around or compare the actor with other actors to find the "bad bool".
Last edited by creavion on Tue Nov 03, 2009 9:04 am, edited 1 time in total.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
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Skywolf
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Re: triggeredambientsound problem

Post by Skywolf »

thanks, triggeredlights are working :) . now an other problem when i press the play level button happens nothing :'(...... (i opens it with open level command) how can i fix this?
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament ::).
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: triggeredambientsound problem

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Don't even use the play level button, it can make your computer stuck a bit if you switch between windows. No idea why, it just does.
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.:..:
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Re: triggeredambientsound problem

Post by .:..: »

I would also recommend you enable those triggerlights (both lights and sounds) have bAlwaysRelevant set to True (in Actor properties, Advanced > bAlwaysRelevant). This prevents online game glitches such as before player enters the room you can already hear the sirens and see the red lights until you get to visible sight to the light actors and it instantly stops, giving players a hint of what's ahead of them.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)

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