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mesh to brush

Ask UnrealEd 2 mapping related questions, or give hints, tips and tricks
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Spazzpez
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Joined: Wed Jul 27, 2005 5:01 pm

mesh to brush

Post by Spazzpez »

any way possible?
Image
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Matrix224
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Re: mesh to brush

Post by Matrix224 »

Meshmaker

EDIT: wait misread it that's brush to mesh..
Last edited by Matrix224 on Fri Aug 28, 2009 6:47 pm, edited 1 time in total.
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Age
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Joined: Sat Dec 29, 2007 5:25 pm

Re: mesh to brush

Post by Age »

Use Unreal Ed 3.
Right click some actor.
Convert --> To Brush.
Export as t3d.
Import t3d to Unreal Ed 2 or 1.
Last edited by Age on Sat Aug 29, 2009 7:45 am, edited 1 time in total.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: mesh to brush

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Is anyone with UEd3 willing to convert a 5x scaled NaliStatue mesh to a brush and upload? I would greatly appreciate it.
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Gizzy
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Re: mesh to brush

Post by Gizzy »

Is anyone with UEd3 willing to convert a 5x scaled NaliStatue mesh to a brush and upload? I would greatly appreciate it.
Even better, can some sort of external tool be made to do this? *WINKWINK 227G NUDEGNUDGE*
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Spazzpez
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Re: mesh to brush

Post by Spazzpez »

rofl matrix,
fail dark
yay age
*facepalm* gizzy..

XD
Image
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: mesh to brush

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Is anyone with UEd3 willing to convert a 5x scaled NaliStatue mesh to a brush and upload? I would greatly appreciate it.
Even better, can some sort of external tool be made to do this?  *WINKWINK 227G NUDEGNUDGE*
Seems I gotta get started. ;o
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[]KAOS[]Casey
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Location: over there

Re: mesh to brush

Post by []KAOS[]Casey »

Make a commandlet?

Not sure how you'd go about doing this since the function is in actor.

native(1720) final function vector GetVertexPos( int iVert, bool bAnimatedFrame );

// Get number of vertexes in a mesh actor.
native(1721) final function int GetVertexCount();


Maybe you need to insansiate an actor somewhere and call its functions.
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[]KAOS[]Casey
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Re: mesh to brush

Post by []KAOS[]Casey »

This should help.

Code: Select all

function int Main( string Parms )
{
      local Actor A;
      local int Max;
      local int I;
      local array V;
      A = new Class'Urn'; //Instansiate actor to use functions, use a non-abstract class.
      if (A != None) // ALWAYS DO THIS, OR SHIT MAY EXPLODE LIKE BELOW
      {
            A.Mesh=LODMESH'MALE2'; //Assign mesh
            A.AnimSequence='Look'; //set anim sequence
            A.AnimFrame=0.5; // Look sequence has 25 frames, this is 50% of the way through
                               // so it's about 12.5 or so through, tweening between keyframes.
            Max=A.GetVertexCount(); //Hurr, durr. Derp.
            log("Logging"@Max@"verts for"@A.Mesh.Class.Name$"'"$A.Mesh$"'");
            for(I=0; I
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: mesh to brush

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

I started working on this.

EDIT: I was at town, overall worked on this for a few minutes and already got something that looks like a Male2 getting hit:

[img]http://thedarkside.net63.net/mesh2brush1.png[/img]

Normals are all inverted so when I add or SUBSTRACT it, it looks like a bunch of floating polys... But I can't make that in like one day, can I? If I ever finish it, I'll donate it to 227 so Smirf can integrate it into editor just like UEd3 has... Why? Because I can.
GL parsing the verts.
Thanks. :)
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Thu Sep 03, 2009 6:07 pm, edited 1 time in total.
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[]KAOS[]Casey
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Location: over there

Re: mesh to brush

Post by []KAOS[]Casey »

That looks like the default frame the mesh is in when you check the mesh viewer. I guess setting the anim doesn't work.. weird.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: mesh to brush

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

That looks like the default frame the mesh is in when you check the mesh viewer. I guess setting the anim doesn't work.. weird.
Yeah it looks like that, weird... Well I have a workaround... Export the mesh to .3ds, launch 3dsmax or Anim8or, pick a frame you want to convert to brush, import into Unreal through 3ds2unr or something, and then use that mesh. Yeah much work but it's possible... Maybe I find a workaround... Also this sh!t is hard, hard to decide the normals in a script commandlet... lol

I hope I'll figure it out... ¬_¬
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creavion
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Re: mesh to brush

Post by creavion »

I just have used UTPT (UnrealTournament Package Tool) for converting of a Mesh to a Brush. Only in some less cases useful, IMHO.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html

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