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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
mesh to brush
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Spazzpez
- OldUnreal Member
- Posts: 439
- Joined: Wed Jul 27, 2005 5:01 pm
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Matrix224
- OldUnreal Member
- Posts: 745
- Joined: Wed Feb 20, 2008 7:41 pm
Re: mesh to brush
Meshmaker
EDIT: wait misread it that's brush to mesh..
EDIT: wait misread it that's brush to mesh..
Last edited by Matrix224 on Fri Aug 28, 2009 6:47 pm, edited 1 time in total.
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Age
- OldUnreal Member
- Posts: 848
- Joined: Sat Dec 29, 2007 5:25 pm
Re: mesh to brush
Use Unreal Ed 3.
Right click some actor.
Convert --> To Brush.
Export as t3d.
Import t3d to Unreal Ed 2 or 1.
Right click some actor.
Convert --> To Brush.
Export as t3d.
Import t3d to Unreal Ed 2 or 1.
Last edited by Age on Sat Aug 29, 2009 7:45 am, edited 1 time in total.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: mesh to brush
Is anyone with UEd3 willing to convert a 5x scaled NaliStatue mesh to a brush and upload? I would greatly appreciate it.
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Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: mesh to brush
Even better, can some sort of external tool be made to do this? *WINKWINK 227G NUDEGNUDGE*Is anyone with UEd3 willing to convert a 5x scaled NaliStatue mesh to a brush and upload? I would greatly appreciate it.
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Spazzpez
- OldUnreal Member
- Posts: 439
- Joined: Wed Jul 27, 2005 5:01 pm
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: mesh to brush
Seems I gotta get started. ;oEven better, can some sort of external tool be made to do this? *WINKWINK 227G NUDEGNUDGE*Is anyone with UEd3 willing to convert a 5x scaled NaliStatue mesh to a brush and upload? I would greatly appreciate it.
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[]KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: mesh to brush
Make a commandlet?
Not sure how you'd go about doing this since the function is in actor.
native(1720) final function vector GetVertexPos( int iVert, bool bAnimatedFrame );
// Get number of vertexes in a mesh actor.
native(1721) final function int GetVertexCount();
Maybe you need to insansiate an actor somewhere and call its functions.
Not sure how you'd go about doing this since the function is in actor.
native(1720) final function vector GetVertexPos( int iVert, bool bAnimatedFrame );
// Get number of vertexes in a mesh actor.
native(1721) final function int GetVertexCount();
Maybe you need to insansiate an actor somewhere and call its functions.
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[]KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: mesh to brush
This should help.
Code: Select all
function int Main( string Parms )
{
local Actor A;
local int Max;
local int I;
local array V;
A = new Class'Urn'; //Instansiate actor to use functions, use a non-abstract class.
if (A != None) // ALWAYS DO THIS, OR SHIT MAY EXPLODE LIKE BELOW
{
A.Mesh=LODMESH'MALE2'; //Assign mesh
A.AnimSequence='Look'; //set anim sequence
A.AnimFrame=0.5; // Look sequence has 25 frames, this is 50% of the way through
// so it's about 12.5 or so through, tweening between keyframes.
Max=A.GetVertexCount(); //Hurr, durr. Derp.
log("Logging"@Max@"verts for"@A.Mesh.Class.Name$"'"$A.Mesh$"'");
for(I=0; I-
[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: mesh to brush
I started working on this.
EDIT: I was at town, overall worked on this for a few minutes and already got something that looks like a Male2 getting hit:
[img]http://thedarkside.net63.net/mesh2brush1.png[/img]
Normals are all inverted so when I add or SUBSTRACT it, it looks like a bunch of floating polys... But I can't make that in like one day, can I? If I ever finish it, I'll donate it to 227 so Smirf can integrate it into editor just like UEd3 has... Why? Because I can.

EDIT: I was at town, overall worked on this for a few minutes and already got something that looks like a Male2 getting hit:
[img]http://thedarkside.net63.net/mesh2brush1.png[/img]
Normals are all inverted so when I add or SUBSTRACT it, it looks like a bunch of floating polys... But I can't make that in like one day, can I? If I ever finish it, I'll donate it to 227 so Smirf can integrate it into editor just like UEd3 has... Why? Because I can.
Thanks.GL parsing the verts.
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Thu Sep 03, 2009 6:07 pm, edited 1 time in total.
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[]KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: mesh to brush
That looks like the default frame the mesh is in when you check the mesh viewer. I guess setting the anim doesn't work.. weird.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: mesh to brush
Yeah it looks like that, weird... Well I have a workaround... Export the mesh to .3ds, launch 3dsmax or Anim8or, pick a frame you want to convert to brush, import into Unreal through 3ds2unr or something, and then use that mesh. Yeah much work but it's possible... Maybe I find a workaround... Also this sh!t is hard, hard to decide the normals in a script commandlet... lolThat looks like the default frame the mesh is in when you check the mesh viewer. I guess setting the anim doesn't work.. weird.
I hope I'll figure it out... ¬_¬
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creavion
- OldUnreal Member
- Posts: 365
- Joined: Mon Oct 12, 2009 9:07 am
Re: mesh to brush
I just have used UTPT (UnrealTournament Package Tool) for converting of a Mesh to a Brush. Only in some less cases useful, IMHO.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
http://www.ut99.org/utr/infopage.html
