now i want to create an water zone but every time i made one is every thing in my room water. i want only one single block as water zone. i place the water zone info in my pool and it stiil dont work even when i rebuild the geometry.
what on earth do i am wrong?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
even the most simple thing goes wrong.
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Skywolf
- OldUnreal Member
- Posts: 880
- Joined: Sun Aug 02, 2009 12:20 pm
even the most simple thing goes wrong.
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament
.
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Smirftsch
- Administrator
- Posts: 9009
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
Re: even the most simple thing goes wrong.
you need to make sure that the zone is absolutely "waterproof", no leaks, no holes to the other zones 
Sometimes you have to lose a fight to win the war.
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Skywolf
- OldUnreal Member
- Posts: 880
- Joined: Sun Aug 02, 2009 12:20 pm
Re: even the most simple thing goes wrong.
problem solved: the zone has no zone portal
. what you can learn from the ingame maps
.
Last edited by Skywolf on Sun Oct 04, 2009 8:41 am, edited 1 time in total.
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament
.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: even the most simple thing goes wrong.
That's mostly how I learn everything, from other examples and finished stuff.what you can learn from the ingame maps.
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Mon Oct 05, 2009 1:31 am, edited 1 time in total.
☆