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even the most simple thing goes wrong.

Ask UnrealEd 2 mapping related questions, or give hints, tips and tricks
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Skywolf
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Posts: 880
Joined: Sun Aug 02, 2009 12:20 pm

even the most simple thing goes wrong.

Post by Skywolf »

now i want to create an water zone but every time i made one is every thing in my room water. i want only one single block as water zone. i place the water zone info in my pool and it stiil dont work even when i rebuild the geometry.

what on earth do i am wrong?
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament ::).
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Smirftsch
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Re: even the most simple thing goes wrong.

Post by Smirftsch »

you need to make sure that the zone is absolutely "waterproof", no leaks, no holes to the other zones :)
Sometimes you have to lose a fight to win the war.
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Skywolf
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Joined: Sun Aug 02, 2009 12:20 pm

Re: even the most simple thing goes wrong.

Post by Skywolf »

problem solved: the zone has no zone portal :-[ . what you can learn from the ingame maps ;) .
Last edited by Skywolf on Sun Oct 04, 2009 8:41 am, edited 1 time in total.
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament ::).
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Joined: Wed Sep 03, 2008 8:19 am

Re: even the most simple thing goes wrong.

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

what you can learn from the ingame maps ;) .
That's mostly how I learn everything, from other examples and finished stuff. :)
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Mon Oct 05, 2009 1:31 am, edited 1 time in total.

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