For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
New binds
-
Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: New binds
I don't think so. AFAIK, those kinds of things are hard-coded into UnrealED.
Last edited by Gizzy on Sun Aug 02, 2009 3:41 pm, edited 1 time in total.
-
Age
- OldUnreal Member
- Posts: 848
- Joined: Sat Dec 29, 2007 5:25 pm
Re: New binds
http://wiki.beyondunreal.com/Legacy:UnrealEd_2_Console
Command Add semisolid not found, but theres some other useful commands for editor.
Command Add semisolid not found, but theres some other useful commands for editor.
Last edited by Age on Sun Aug 02, 2009 5:01 pm, edited 1 time in total.
-
[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: New binds
You could make your own 3rd party program in something like C# that emulates keystrokes and mouse clicks. That should work...
☆
-
Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: New binds
Silly question: could you essentially make a program that can make a map for you? (If you knew all the coordinates and commands to add brushes, sheets ect...)You could make your own 3rd party program in something like C# that emulates keystrokes and mouse clicks. That should work...
-
GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: New binds
Hmm... Random Map Generator for Unreal... Sounds goodSilly question: could you essentially make a program that can make a map for you? (If you knew all the coordinates and commands to add brushes, sheets ect...)
-
Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: New binds
Just like Worms with it's random terrain generator.....*Goes to play Worms Armageddon*Hmm... Random Map Generator for Unreal... Sounds goodSilly question: could you essentially make a program that can make a map for you? (If you knew all the coordinates and commands to add brushes, sheets ect...)![]()
Last edited by Gizzy on Sat Aug 08, 2009 10:22 am, edited 1 time in total.
-
GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: New binds
Indeed, and Heroes of Might and Magic III with its Random Map Generator.
-
[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: New binds
Yeah I used to play W:A before I installed Unreal (that's why my username has and x in it, in W:A there were no spaces in names allowed). XDJust like Worms with it's random terrain generator.....*Goes to play Worms Armageddon*Hmm... Random Map Generator for Unreal... Sounds goodSilly question: could you essentially make a program that can make a map for you? (If you knew all the coordinates and commands to add brushes, sheets ect...)![]()
I don't think I could make a program because I don't have a tiniest clue about Unreal's brush format. But you can use TerraEdit for generating random terrain.
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Sun Aug 09, 2009 8:54 pm, edited 1 time in total.
☆
