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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Quickest way to make underground tunnels?
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KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Quickest way to make underground tunnels?
Seriously, I need something that will help me make Underground tunnels quickly. Currently, I'm vertex editing a single brush that Hybrid made and linking them together, but that takes far too long.
So, I reiterate, is there a faster way to do this?
So, I reiterate, is there a faster way to do this?
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Quickest way to make underground tunnels?
I don't think I understood your question.
You mean underground tunnels like long cave corridor stuff?
You mean underground tunnels like long cave corridor stuff?
☆
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Hellkeeper
- Global Moderator
- Posts: 3310
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: Quickest way to make underground tunnels?
You should try to mess with the TarquinExtruderBuilderBrush. It may be not "random" enough, but you would have something usable on your corridor and then vertex-edit some sides for better effect.
Here's the builder :
https://hellkeeper.fr/files/tarquin/ut9 ... t99-80.zip
And here's the manual :
[url]http://tarquin.planetunreal.gamespy.com/pack.extrude.html[/url]
Here's the builder :
https://hellkeeper.fr/files/tarquin/ut9 ... t99-80.zip
And here's the manual :
[url]http://tarquin.planetunreal.gamespy.com/pack.extrude.html[/url]
You must construct additional pylons.
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Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Quickest way to make underground tunnels?
Yeah this is the best brushbuilder i ever saw o.0 i always use it for lines and tunnels!!!!!!!!11
Skydev = Chaos13 = Dimension4
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Hellkeeper
- Global Moderator
- Posts: 3310
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: Quickest way to make underground tunnels?
I use it for many things, from beams to entire borders of complex rooms. This is a creation of GOD !
You must construct additional pylons.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
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KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: Quickest way to make underground tunnels?
Yes, that's what I meant, Dark. And thanks HellKeeper! I'll try it out right now. If it works, I will praise you!
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Hellkeeper
- Global Moderator
- Posts: 3310
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: Quickest way to make underground tunnels?
First, you'll have to work three monthes to understand how it works :p
You must construct additional pylons.
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KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: Quickest way to make underground tunnels?
Oh, now you tell me...
EDIT: Is it possible to learn how it works in one day? Oh, and geez, this thing works even better than I imagined. Actually, it works exactly as I envisioned a Cave Builder to. Previously, it would take me a minute to form one section of the cave, now it takes me only 3 seconds. It will multiply my map development twenty-fold!
You and the guy who made this thing ROCK!!
EDIT: Is it possible to learn how it works in one day? Oh, and geez, this thing works even better than I imagined. Actually, it works exactly as I envisioned a Cave Builder to. Previously, it would take me a minute to form one section of the cave, now it takes me only 3 seconds. It will multiply my map development twenty-fold!
You and the guy who made this thing ROCK!!
Last edited by KillerSkaarj on Thu Oct 09, 2008 10:15 pm, edited 1 time in total.
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Hellkeeper
- Global Moderator
- Posts: 3310
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: Quickest way to make underground tunnels?
it wouldn't be fun otherway :p
Actually, it will just take a few minutes if you read the documentation and make some tries. it's a fairly complex and powerful tools, with many lovely propreties such as :
[img]http://hellkeeper.net/files/images/extruder.png[/img]
I've been using it extensively over time, and now I love it more than my family.
Actually, it will just take a few minutes if you read the documentation and make some tries. it's a fairly complex and powerful tools, with many lovely propreties such as :
[img]http://hellkeeper.net/files/images/extruder.png[/img]
I've been using it extensively over time, and now I love it more than my family.
Last edited by Hellkeeper on Thu Oct 09, 2008 10:36 pm, edited 1 time in total.
You must construct additional pylons.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
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KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: Quickest way to make underground tunnels?
Argh... I went crazy with Extrude and vertex edit and now I can't continue the map because when I try to, I get a million and 3 BSP holes.
Hmmm...
Hmmm...
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Hellkeeper
- Global Moderator
- Posts: 3310
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: Quickest way to make underground tunnels?
Deleting the f*cked up brush ?
You must construct additional pylons.
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Quickest way to make underground tunnels?
Yeap, that's exactly why in UE2 caves are usually made with 2 TerrainInfos, which are not BSP! But this is UE1, so...
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KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: Quickest way to make underground tunnels?
Woohoo, I fixed it!
I remembered what one person said in a thread about using Zone Portals to split up complex areas. I did that and the giant BSP holes weren't even showing up at all when I added the room I wanted. I'm pretty sure the area that I zoned off will explode if I try to cram any more polygons into it
.
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Quickest way to make underground tunnels?
You didn't zone them off earlier? Well, don't forget to add a ZoneInfo to each zone and set ZoneSound to Cave - EAX support!
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KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: Quickest way to make underground tunnels?
That's exactly what I did, but it didn't work as far as I know. I don't think it's echoing.
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Quickest way to make underground tunnels?
Maybe you don't have EAX enabled or something? The CAVE setting should echo like hell
Also, make sure you really selected it, in UT2004 you have to do EditInline and press the "New" button after selecting the scheme so the settings would be applied.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Quickest way to make underground tunnels?
When I test my map, I force Hangar/Quarry EAX on my soundcard. 
☆
