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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
[Mover] NumKeys
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
[Mover] NumKeys
What does NumKeys property do?
I've tried to change that but still the max number of keys for my mover is 8.
How can I increase max number of keys for my mover?
I've tried to change that but still the max number of keys for my mover is 8.
How can I increase max number of keys for my mover?
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Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: [Mover] NumKeys
NumKeys is number of keys that mover uses. Hardcoded maximum is 8.
Skydev = Chaos13 = Dimension4
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: [Mover] NumKeys
So there's no more beyond 8?
Why does the slider bar displays everything to 255, then?
And I saw maps with movers with >200 keys in it.
Suggestion for 227f: either increase the max NumKeys (to 255 at least) or limit the slider bar to 8. Thank you.
Why does the slider bar displays everything to 255, then?
And I saw maps with movers with >200 keys in it.
Suggestion for 227f: either increase the max NumKeys (to 255 at least) or limit the slider bar to 8. Thank you.
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Sat Oct 11, 2008 5:44 pm, edited 1 time in total.
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Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: [Mover] NumKeys
Slider displays up to 255 because NumKeys is a Byte. A Byte can hold any value from 0 to 255. And maps where you saw >200 keys are 99% must be using Zora's Destination Mover. It doesnt use Keys, but DestinationPoints that can be linked to infinite extent.
Skydev = Chaos13 = Dimension4
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: [Mover] NumKeys
Oh well. I've seen that in Zora's maps and two or three other maps. Idk which ones, that was A WHILE ago. Well, I should code something for that purpose, then...
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Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: [Mover] NumKeys
Just use Zora's movers. Coding movers is hell. Trust me.
And IIRC those maps are:
Mine, Alternative Reality, ... ehm
And IIRC those maps are:
Mine, Alternative Reality, ... ehm
Last edited by Chaos13 on Sat Oct 11, 2008 8:20 pm, edited 1 time in total.
Skydev = Chaos13 = Dimension4
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: [Mover] NumKeys
Are you sure it's okay if I use Zora's movers?
Anyway, I've shorten my Mover's path a bit so 8 keypoints is enough.
The maps that I remember now are: Mine and Musica.
Anyway, I've shorten my Mover's path a bit so 8 keypoints is enough.
The maps that I remember now are: Mine and Musica.
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Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: [Mover] NumKeys
I did that 1000 times.Are you sure it's okay if I use Zora's movers?
Skydev = Chaos13 = Dimension4
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am