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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Importing sounds
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Importing sounds
How does the editor know if a sound is looping or OneShot? I'm trying to import UT2004's Siren as a OneShot sound, but it keeps adding it as a looping one...
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Buster
- Global Moderator
- Posts: 1616
- Joined: Wed Jun 08, 2005 3:02 am
Re: Importing sounds
Maybe the sound itself is set to loop. When you import it you've got the option to make it looping or not. Export the sound as .wav (whatever), check it out in a tracker (whatever), and import it again.
I'm not very knowledgeable about the 'audio' quirks of Unreal, as everything I've used has worked out with no glitches. *knocks wood*
I'm not very knowledgeable about the 'audio' quirks of Unreal, as everything I've used has worked out with no glitches. *knocks wood*
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Importing sounds
Yes, possibly, how else would the editor decide if it's looping or not? But the question is, how exactly can I remove the loop headings?
