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Change triggered sound ?

Ask UnrealEd 2 mapping related questions, or give hints, tips and tricks
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cinnober
OldUnreal Member
Posts: 20
Joined: Sun Apr 13, 2008 1:07 pm

Change triggered sound ?

Post by cinnober »

Hi..it´s me...again :)

Is it possible to change a triggered sound each time it is triggered??

I wanna make a jukebox in a map and want the jukebox to change "music" to a new track each time it is been triggered by a player.

And if it is possible...how many "Musictracks" can I use ???
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Buster
Global Moderator
Posts: 1616
Joined: Wed Jun 08, 2005 3:02 am

Re: Change triggered sound ?

Post by Buster »

Try using the "DynamicAmbientSound." In its properties you can setup multiple sounds (in a list), and they will play randomly as you've set them up. IE. it checks every 20 seconds, and has a 0.8 probability that a sound on the list will play. Stuff like that. I use a couple of them in ZahltagOps, which will randomly play a police car siren. Take a look at them. One is near the hole in the wall near the ramp, and the other is in the corner near the wall between the dance club and the apartment building.
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GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Change triggered sound ?

Post by GreatEmerald »

I use triggered MusicEvents for changing music (don't forget not to broadcast it to everyone), but they're not random. Or you could add lots of triggers in the map and once someone steps on one, the music changes. That would be a nice touch in map theme, like it is used in the Sunspire.

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