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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
How to find imported packages?
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
How to find imported packages?
Is there a way I could find out what packages does the map which I open in UED2 have? In UED1, it was simple as it required to open the log and all the packages were listed there, and now they are not! I know that I could simply open texture, sound, music browsers, but I still won't be sure if I missed anything, and without knowing what packages are missing, I can't publish maps! I already have two assault maps converted from Unreal, but as it's an Unreal map, it might require some missing packages...
So how can I find out what packages are imported to UED2?
So how can I find out what packages are imported to UED2?
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Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: How to find imported packages?
well u could always import the level and then try to open it in Unreal and see what it sais is missing...ofcourse for every package thats missing u would have to keep trying to load the level over and over lol.
but i think UT comes with its own editor log no? you can check to see if it appears in there
but i think UT comes with its own editor log no? you can check to see if it appears in there
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Pitbull
- Administrator
- Posts: 1225
- Joined: Fri Oct 04, 2002 6:47 pm
- Location: Between Venus and Mars
Re: How to find imported packages?
Ut2 Ed has a log. I can't imagine it doesn't list all loaded packages. I'll have to check this to say for sure but you could load the map in practice session and type "obj linkers".
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: How to find imported packages?
Ooh, thanks. And is there a list of files in UT like it is in Unreal somewhere? It would help me with mapping a lot.
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Pitbull
- Administrator
- Posts: 1225
- Joined: Fri Oct 04, 2002 6:47 pm
- Location: Between Venus and Mars
Re: How to find imported packages?
I'm lost at what you mean. Explain in more detail. I thought that's what I explained? obj linkers creates a list.Ooh, thanks. And is there a list of files in UT like it is in Unreal somewhere? It would help me with mapping a lot.
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: How to find imported packages?
I mean, the files that come with the original CD of UT99. As I have the GOTY version and all of the bonus packs as well as Unreal 1 texture packages, it would be useful if there was a list of files included in the UT99 CD! Unreal 1 already has something like that somewhere here.
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Pitbull
- Administrator
- Posts: 1225
- Joined: Fri Oct 04, 2002 6:47 pm
- Location: Between Venus and Mars
Re: How to find imported packages?
Yes i put that up for unreal. I will do a UT version soon. 8-) Good suggestion btw.
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: How to find imported packages?
Thanks! And what's the website for uploading, downloading, rating etc. UT maps URL? I keep forgetting it 

