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Weapons for Tactical ops

Ask UnrealEd 2 mapping related questions, or give hints, tips and tricks
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loebedoe
OldUnreal Member
Posts: 6
Joined: Sat Jul 08, 2006 1:36 pm

Weapons for Tactical ops

Post by loebedoe »

i'm trying to make new weapons for Tactical ops,( runs on UT engine 2) i know i need to covert a 3ds file to unr with this 3ds2unr converter using command promt, but when i try to convert the file he keeps saying that he can't find the file, can somebody help me out here? plz

Grtzzzz loebs
Last edited by loebedoe on Thu Sep 06, 2007 5:48 pm, edited 1 time in total.
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loebedoe
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Joined: Sat Jul 08, 2006 1:36 pm

Re: Weapons for Tactical ops

Post by loebedoe »

ok i was able to converd it, but now when i try to make a .u file, with unreal -make command, it doesn't work, can somebody help me, plz
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Pitbull
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Re: Weapons for Tactical ops

Post by Pitbull »

ok i was able to converd it, but now when i try to make a .u file, with unreal -make command, it doesn't work, can somebody help me, plz

It doesn't work or are you getting errors? If it's plain just not working just use the run prompt and browse to your ucc.exe in your system folder. Then change ucc.exe to "ucc make". It sounds like you don't have the correct path for the command. Then once you get it to compile you can check the log for any errors.  Also make sure you have the package listed in your ini file.

"C:\Unreal\System\UCC Make"
Last edited by Pitbull on Wed Oct 10, 2007 3:34 pm, edited 1 time in total.
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loebedoe
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Joined: Sat Jul 08, 2006 1:36 pm

Re: Weapons for Tactical ops

Post by loebedoe »

it gives an error:

Critical Error

Failed to enter make: Can't file 'make'
History: UGameEngine::Init
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TCP_Wolf
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Re: Weapons for Tactical ops

Post by TCP_Wolf »

Well you're basically trying to make a weapon without its code from what I can see...

Unless I am greatly mistaken, you'll need to write at least one weapon class which represents your weapon in game (summon weapon.classname).

The codefile will specify which mesh, textures etc. to use and load as well as which animation is to be played when (exec statements). Don't ask me how this works precisely, the expert on this is BOZO. There should be some tutorials floating around too, though...

And yea "make" (without "-") is a command servlet, so only "ucc" can execute it.
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loebedoe
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Joined: Sat Jul 08, 2006 1:36 pm

Re: Weapons for Tactical ops

Post by loebedoe »

i have a .uc file for the weapon, but it's my first time i try some scripting so maybe i made a misstake i the code

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