Hello
in the past, when the server still was 225 we had a problem with DistanceLightning actors in skyboxes and also TriggerLights.
The skyboxes had an eyes killing flicker for Clients. TriggerLights, which should be off at mapstart were on when seen from far away, or better when a player still wasn't in the lightradius of those actors.
I digged a bit around to find the cause and a solution for these problems. The reason was the replication. It was not updated before a player reached the lightradius. In case of the skyboxes and DistanceLightning this was impossible.
I then changed bAlwaysRelevant to True for both actors with AutoRunCommands and that worked. The fast flashing on skies were gone and TriggerLights which should be off at mapstart were off.
When I tested the TriggeredAmbSound actor on a server this morning the sound was already on when I entered the map. I still wasn't in the "real" soundradius, but I could hear it right at start. So I set bAlwaysRelevant True on it and tested it again and it worked like it should.