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URProject Update 07-30-2007

URP - the Unreal Retexturing Project: for those who are interested in High-Resolution Textures for Unreal & UnrealTournament or may want to take part in creating them

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DieHard SCWS
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Re: URProject Update 07-30-2007

Post by DieHard SCWS »

Ah well, i decided to make a small update in SkyCity after all. I have been working on the current low resolution decoration on the high resolution walls.




Here is an example of the golden shields with an glass orb on top of them:

http://www.celticwarriors.net/Media/S3TC/Orbs.jpg




And one of the other ornaments:

http://www.celticwarriors.net/Media/S3TC/GoldDeco01.jpg




I also may gonna do a few updates on the wood and marble textures.
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DieHard SCWS
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Re: URProject Update 07-30-2007

Post by DieHard SCWS »

I made all Switches in the SkyCity package:

Heres an example(well, its all of them lol):

http://www.celticwarriors.net/Media/S3TC/AllSkyCitySwitches.jpg
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sopa_de_letras

Re: URProject Update 07-30-2007

Post by sopa_de_letras »

Those textures would look ten times better with specular, diffuse and normal maps but then that would break compatibility.
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DieHard SCWS
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Re: URProject Update 07-30-2007

Post by DieHard SCWS »

Decided to post 2 new textures in this update.


http://www.celticwarriors.net/Media/S3TC/sTapRe4.jpg

http://www.celticwarriors.net/Media/S3TC/sTapGe4.jpg


Obviously i did make allot more textures than just those two, and work is progress is going steadelly. Its not too complicated work (except for a few textures) but it consumes tons of time to get them done. I also did allot of work on the all the copper, and those textures are complicated and difficult to do, and boring to be honest  :( Frankly, they freak me out, pffff no fun in doing those..........


But the package is getting there bit by bit, and already exceeded the 410Mb (412,845kb to be exact :) ) And working on the textures like the ones i posted above is much more fulfilling work and phun to do. Still i got a long way to go, but i already decided to cut things short a bit, because i desperatelly need to go back to the SG1 project.


No real timeframe, but as soon as possible.
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Shivaxi
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Re: URProject Update 07-30-2007

Post by Shivaxi »

omfg orgasm...lol jk...but seriuosly...that looks so f**king awsome man...keep up the good work :)
Last edited by Shivaxi on Sun Oct 07, 2007 3:53 am, edited 1 time in total.
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Hyper
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Re: URProject Update 07-30-2007

Post by Hyper »

Wow, the tapestries are so nice. Very detailed. Great work again there. :)
Alter your reality...forever.

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SweMonkey
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Re: URProject Update 07-30-2007

Post by SweMonkey »

uh...one other thing...when are we gonna get to see some S3TC Weapons?! ;D ;D

I know that the guyz at UnrealSP.org made one for the Stinger for there map packs...and i saw a pic of it and DAAAAAMN it looks fricken AWSOME! ;D ;D Maybe you could ask them for da texure files so we can have em?? Cause the pack that its in isnt released yet...so its not like we can jsut DL the pack and take it from there :P
got a link to it?
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Shivaxi
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Re: URProject Update 07-30-2007

Post by Shivaxi »

unfortuantely no...its lost somewhere on unrealsp.org and i was over at my friends house when he showed it to me so i dont got the link at all...ill try asking him if he remembers where is was on unrealsp sometime :P
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DieHard SCWS
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Re: URProject Update 07-30-2007

Post by DieHard SCWS »

A short update.


I have to push the release at least a week back. I am working an a brandnew site dedicated to textures and editing. The Celtic Warriors site has no space left, and i couldnt add any new files to it anymore. Which also ment i couldnt release the update from SkyCity due to lack of space.


I am moving all textures to the new site, including a full mirror from the Celtic Warriors. The original site will remain as it is now, a clan site for the Celtic Warriors and a portal/download site for anything related to Unreal :)

I may move the entire URProject to the new site, still in discussion about that with myself :P


But if all goes well ill release the update next weekend.
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Shivaxi
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Re: URProject Update 07-30-2007

Post by Shivaxi »

yay!

oh and Oxid...i got that pic of the S3TC Stinger....check it out 8-)

[img]http://rednemesis.beyondunreal.com/fig/residual_decay/PIXFORMIKEstinger1.jpg[/img]
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sopa_de_letras

Re: URProject Update 07-30-2007

Post by sopa_de_letras »

If bandwdith is limited for too many ppl wishing to download the high res textures, http://www.gameupdates.org/ this site might be handy. They have core seeders, which means they always have at least 1 seeder for each file.
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DieHard SCWS
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Re: URProject Update 07-30-2007

Post by DieHard SCWS »

Thanks for the info, but i already moved most S3TC stuff to the new site. That site has a monthly bandwidth of 3000 Gigabyte(3 Terabyte). I asume that will be sufficiant for the moment :)

It also means i did say goodbye to FileFront for the S3TC downloads for UT, new site will run those as well  8-)
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Krull0r
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Re: URProject Update 07-30-2007

Post by Krull0r »

WOW this Stinger looks so impressive!!!!!! [smiley=shocked.gif]
Last edited by Krull0r on Mon Oct 22, 2007 9:57 pm, edited 1 time in total.
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Hyper
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Re: URProject Update 07-30-2007

Post by Hyper »

Wow! Goodbye blurry weapons. That screen is just awesome.
Alter your reality...forever.

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unreal://hypercoop.tk
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Shivaxi
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Re: URProject Update 07-30-2007

Post by Shivaxi »

Yeah the stinger looks awsome...but its only gonna be in UT unless someone converts it when unrealsp gets the map pack released....if ever :P It has been worked on for a long time now :P
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