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HubEffects.utx

URP - the Unreal Retexturing Project: for those who are interested in High-Resolution Textures for Unreal & UnrealTournament or may want to take part in creating them

Moderator: ahaigh01

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DieHard SCWS
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Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

HubEffects.utx

Post by DieHard SCWS »

First release from this package by the URProject. While working on the PlayrShp package i did update the nacelles (for the ones that dont get this, those are the engines seen at the rear end from the spaceship Vortex Rikers) that are sitting in that package.

When i checked the nacelles ingame they looked the same as the original  :P And after a fast look into the Editor i found out, that the same textures were also sitting in HubEffects.utx

In addition to the 2 nacelles, there is a third texture that also went S3TC. All together its a huge update since theres only 4 textures in the package that can be turned S3TC  :D Means the package is done for 75%  :P


And here it is:

HubEffects.utx Withdrawn, see post below


Map to check the textures, Nyleve, you may wanna summon a rifle and hit TAB: fly :)

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Last edited by DieHard SCWS on Tue Aug 14, 2007 4:46 pm, edited 1 time in total.
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: HubEffects.utx

Post by DieHard SCWS »

Like TCrystal.utx i had to remove this package from the updates, while TCrystal caused red and black surfaces on the procedural textures, this package is even worse, it will crash your game if a procedural texture is present in a map.

I dont see a solution fast here, its either the Mergertool that cant handle them or its in the original packages themselve. Other package with procedural textures released by Epic also had problems and were removed, like the GenWarp package.


Why the packages NaliFX and SpaceFX arnt effected i dunno, maybe theres a difference between water and fire textures. I gotta dig into it to find that out.


Its a real pitty cause this package does contain 2 very important textures, i can only hope that most mappers did use the nacelle textures from the PlayrShp package(for that matter hopefully also most Epic made maps).
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