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Scaling problem

URP - the Unreal Retexturing Project: for those who are interested in High-Resolution Textures for Unreal & UnrealTournament or may want to take part in creating them

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DieHard SCWS
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Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Scaling problem

Post by DieHard SCWS »

Today i found the setting in the editor that is responsible for scaling the proper scaling of the S3TC textures.


The S3TC textures are in general 4 to 6 times bigger than the normal textures.

The texture i tested today is 128 x 256 pixels as normal texture. The S3TC version is 1024 x 2048. If you aply the S3TC texture to the game the scaling goes wrong.

Example of the normal texture.
[img]http://www.celticwarriors.net/website/S3TCMedia/Deck16Normal.jpg[/img]


Example of the S3TC version when scaling goes badly wrong.
[img]http://www.celticwarriors.net/website/S3TCMedia/Deck16Wrong.jpg[/img]

Than the fixed S3TC texture.
[img]http://www.celticwarriors.net/website/S3TCMedia/Deck16S3TC.jpg[/img]


I found this setting in the texture properties that does the trick: Drawscale

[img]http://www.celticwarriors.net/website/S3TCMedia/Drawscale.jpg[/img]

Normaly the Drawscale is set to 1.000000, i aplied a simple calculation 128 : 1024 which gives a number of 0.125, which i aplied to the texture (Drawscale 0.125000)

That setting seems to fix the problem, the texture is still 1024 x 2048 but in this case Unreal willl set its default size to 0.125 which malkes it 128 x 256 which is the same size as the original texture.


This setting has be implemented to the utx packer, if not than the retexturing can't work !!!


Interesting note is, The texture i tried is 1024 x 2048, this probably means that Unreal indeed seems to support 2048 x 2048 :) , i will test that, and larger files to see how far it goes.
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Last edited by DieHard SCWS on Tue Mar 08, 2005 4:02 am, edited 1 time in total.
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Smirftsch
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Re: Scaling problem

Post by Smirftsch »

2048 is probably the maximum, will kerilk ask for the additional feature - if you now increase the color depth to 24bpp its completely s3tc :)
Sometimes you have to lose a fight to win the war.
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TCP_Wolf
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Re: Scaling problem

Post by TCP_Wolf »

Smirftsch you are typing too slow for all your thoughts blurting out of your brain ;)
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DieHard SCWS
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Joined: Sun Mar 16, 2003 11:33 pm

Re: Scaling problem

Post by DieHard SCWS »

2048 is probably the maximum, will kerilk ask for the additional feature - if you now increase the color depth to 24bpp its completely s3tc
Yeah i know :), but the reality is, when i test those textures, even if its one texture like that, you definatelly notice chopiness in the framerate, lags like hell lol.


But i am planning to put up a server soon, with an example map that has, well, just hugh textures, so it will be a big download :) and real choppy :). But in that way people can have a look how it more or less looks like if you use S3TC.


I will also see if i can post a list inhere that contains all the functions i need and why they are needed.
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