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UGold/UT dynamicloadobject

The section related to UnrealScript and modding. This board is for coders to discuss and exchange experiences or ask questions.
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OldUnreal Member
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Joined: Tue Aug 16, 2005 4:35 am

UGold/UT dynamicloadobject

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Some difference between this function from UGold and 225f (and 226f?).

225f:

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native static final function object DynamicLoadObject( string ObjectName, class ObjectClass );
UGold/UT:

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native static final function object DynamicLoadObject( string ObjectName, class ObjectClass, optional bool MayFail );
Hopefully 'MayFail' is something that is included on 227 aswell, can be useful when you want to test try to load a class without logging any errors on log.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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Joined: Tue Aug 16, 2005 4:35 am

Re: UGold/UT dynamicloadobject

Post by .:..: »

Well while in this topic, theres also a difference on "Localize" function which is causing missmatches on custom mods:

225f:

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native static function string Localize( name SectionName, name KeyName, name PackageName );
UGold:

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native static function string Localize( string SectionName, string KeyName, string PackageName );
I would personally prefer the UGold one tho.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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