And yes, it seems this forums is just going to get way more active... I beter take care of how much I say regularly.
I am working in a converter from Wavefront .obj files into .3d files in C++ (since Python doesn't seems to work very well with Unreal's format using the byte manipulation at the vertex formula).
I've read very carefully Paul Borke's thing a million times, and this is probably the 093875825973825892385923975th try I do at such a converter! *breath* But since this is in C++ and it allows for better manipulation of bytes, it seems I'm closer at the point.
It is going nice. Right now it's crashing because of some weird problem converting some (rather usual) face into an Unreal Poly struct. But I managed to get pretty far, and it imports the .obj files (seemingly succesfully), one after another, each a frame!
Also, it'll probably give me a distorted mesh once it... "works". >_

