I snap stuff to pixel coordinates in Blender when I make my UV map, I use the Wings3D re-export 3DS trick Krull0r mentions but still I'm having issues where UV coords just, spontaneously jump around like there's some precision error... how the hell can you have precision error with integer components!?
What in the world is the stupid limit to Unreal's UV maps?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
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3ds2unr is messing up my UV coords, and I don't know why.
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スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
3ds2unr is messing up my UV coords, and I don't know why.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Skywolf
- OldUnreal Member
- Posts: 880
- Joined: Sun Aug 02, 2009 12:20 pm
Re: 3ds2unr is messing up my UV coords, and I don't know why.
This tends to happen. Milkshape does it aswell. It offsets all the vertices by the same amount and direction. So you can export the mesh to .obj in UnrealED 2.1 to see what the offset is and then account for it in the original mesh. You will never get it 100% as you want but this will reduce it. Alternatively you can adjust the texture itself if possible
Btw: You could just put this as reply on your previous topic and not spam the Modelling section with topics :-/.
Btw: You could just put this as reply on your previous topic and not spam the Modelling section with topics :-/.
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament
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スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: 3ds2unr is messing up my UV coords, and I don't know why.
I don't believe in double posting on my own threads, and would rather start a fresh topic for a entirely different question when needed.Btw: You could just put this as reply on your previous topic and not spam the Modelling section with topics :-/.
On topic to your response, yeah that's what I try to do but I keep getting more messed up results the more I mess with it, it's like almost impossible to get the mapping right. Which will make skinning a massive impossibility if I can't get the coords to remain the same...
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Skywolf
- OldUnreal Member
- Posts: 880
- Joined: Sun Aug 02, 2009 12:20 pm
Re: 3ds2unr is messing up my UV coords, and I don't know why.
Can you post an image of the UVs before and after converting?
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament
.
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スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: 3ds2unr is messing up my UV coords, and I don't know why.
I would but I used UnrealNST to manually fix the UV's, everything's going fine now.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil