No matter what I try to do in Blender it just produces a ugly result that isn't averagely scaled properly to the point where some parts of the model barely get any texture coords at all while others get really skewed coords.
I'm at a loss here, I'm a Linux user so Blender is the only immediate program I can use right now but it's UV unwrapper is honestly broken in my eyes. The more I keep fighting with it the worse it gets.
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Is there anything better to UV unwrap a model with?
-
スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Is there anything better to UV unwrap a model with?
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
-
Leo T_C_K
- OldUnreal Member
- Posts: 4317
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Is there anything better to UV unwrap a model with?
Do you just need uv maps of certain mesh? The u3dbinread by yrex can do it, and I think it should run in wine...No matter what I try to do in Blender it just produces a ugly result that isn't averagely scaled properly to the point where some parts of the model barely get any texture coords at all while others get really skewed coords.
I'm at a loss here, I'm a Linux user so Blender is the only immediate program I can use right now but it's UV unwrapper is honestly broken in my eyes. The more I keep fighting with it the worse it gets.
-
スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: Is there anything better to UV unwrap a model with?
I've been struggling with making this HeavyRPV model work within Unreal's limits but I can't deal with how Blender's UV Unwrapper acts.
It's stupid, it produces islands WAY to small, and islands with really retarded skewed angles, to the point it becomes stupid impossible to texture it right.
On the off hand I tried to make one frame of animation and already ran into problems, I'm getting sick of this.
It's stupid, it produces islands WAY to small, and islands with really retarded skewed angles, to the point it becomes stupid impossible to texture it right.
On the off hand I tried to make one frame of animation and already ran into problems, I'm getting sick of this.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil