I'm looking for someone who can provide some conceptual sketches or preliminary model sheets for some additional powerups I wish to include in the vanilla game. You should be able to consider what the other powerups look like and attempt to fit your new items within the existing "semi-functional" theme. Some of these powerups would not be used very often, and in some cases, only on special maps or mutators. Those powerups include (names not final):
- Cloak: Makes you extremely hard to see for a time.
- Silencer: Quiets all noises you make for a time.
- Aqualung: Allows you to remain underwater for an extended amount of time.
- Berserk: Increases firing rate of your weapons for a time.
- Invulnerability: Take no damage for a time.
- Air: Not technically a powerup, gives you a small amount of air, much like a health pack, but for extending underwater time.
- Goggles: A general goggles mesh so I can do vision augmentation powerups like temporary nightvision or thermal or "wallhack" effects.
- Glide Suit: Allows superior air control and slower falling for a time. Does not actually have to resemble a suit.
[img]http://infiltrate.nerfarena.net/images/NAB/Powerups.PNG[/img]
Front row: Health pickups (left to right) +5 (overheal), +10, +25.
Back row: Powerups (left to right) DoubleDamage, MegaPower (+100 overheal), ElectroShield (damage protection), MegaJump, MegaSpeed.