Hellkeeper wrote: ↑Tue Jun 17, 2025 8:18 am
Interesting map, a lot of small architectural ideas I like, but I feel this is too cramped and too dark: you can't jump in most of the map without hitting the ceiling immediately. The layout looks fine but because it's so claustrophobic and dark, it feels more maze-like than it really is.
Thanks, Hellkeeper, for the feedback. The idea behind this map was to keep it mostly tight and confined—something like a mix between DMSunSpeak for RTNP, with the tightest corners inspired by the ISV-Kran ship. Because of that, I also noticed that bots don't perform too well, and it's possible I went a bit overboard with the “compression” effect.

That said, I don't think I'll be making further changes to this one—I'm more focused on a new level with a different concept, especially since work on this map dragged on very slowly since 2022, with long breaks in between.
Since the map was originally split into two parts, I used the smaller one as a sort of prefab or ready-made section—but I also noticed that this smaller part is much less optimized. Because of that, I’ll be focusing more on developing the larger section as a standalone level for the game.