I spent the last 2-3 years working on this rewrite making up 100k+ lines of source code and it still feels like my baby.
Rough list of what needs to be done before release:
- Making a set of hand crafted spawn points for all the countless maps and map transitions and put them in.
- Fixing inventory handling for conversations.
- Some last remaining gc crashes (probably just needs a few dropped travel keywords)
- Maybe making items reappear at the toolbelt after traveling.
- Finish the damn background of the augmentation selection window.
- Inventory tends go get crappity smacked up when traveling with 2+ players. (Can't reproduce)
In anticipation of it, i created a Mod DB page for it and uploaded some of the (older) media:
http://www.moddb.com/mods/hx
If someone wants to contribute i could make use of a 2D artist for doing some minor as window backgrounds, console background and maybe some minor hx artwork graphics for splash screen, etc. Also i would fancy to have some playtesters and folks doing ingame footage like screenshots and gameplay videos. And ultimately, as current focus of rf is not coop, and probably will take some time to catch up with the capabilities of HX, i would highly appreciate some programmer picking up or contributing to fix some more remaining issues, working towards difficulty balancing and polish it.