Contains a special ACTOR/DECORATION subclass called MMUGlassPixel which can be used to build "Semi-Dynamic" glass panes. Please note that the largest stable planes are around 128x128uu. You can go higher and also can use BSP in a smart way to reach optimal occlusion. See the video and the testmap for the general idea:



The point is that one can have a lot of medium-sized windows on a map as long as they are occluded relative to each other. Occlusion is a property of BSP by default. As for static meshes, one has to use Anti-Portals. The point of the video is to show off the mod and also to demonstrate how heavily burdened areas without occlusion tend to lag, even on beefy hardware.
DOWNLOAD:
https://www.dropbox.com/scl/fi/xik637sc ... zjpg1&dl=1