I'm a beginner with UnrealEd. I wanted to make a new scene on the Atlantis. I followed Worch's dialogue tutorial and was able to get it working on other maps, but when I edited a copy of the Atlantis map, the characters I added can't be interacted with. I tried it with both Aida and a marine, and neither seem to work. But when I throw Aida into a different map and use the same dialogue file, it works perfectly.
I assume there is some sort of trigger or script in the Atlantis map that is interfering with it, but I have no idea where to look. I tried deleting a whole bunch of actors, looking through the level properties, etc, but no luck so far. Any advice to point me in the right direction? All I'm trying to do is use the Atlantis as the setting for some simple conversations with stationary pawns, nothing fancy. It doesn't need to tie into any of the existing stuff, because I'm just making a new level. I only copied the existing one because I'm not up to the task of rebuilding the Atlantis.
Don't know if there is a better place to ask this, haven't spent much time on Unreal forums in a long time. Any advice is appreciated. :)
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
How do I add dialogue to the Atlantis map?
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Hellkeeper
- Global Moderator
- Posts: 3307
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: How do I add dialogue to the Atlantis map?
It's been a while since I took a look at it but from what I remember, the Atlantis is an extremely complex map with tons of conditional checks used to make the map understand at what point of the solo campaign the player is and change the dialogs and AI scripts accordlingly. If you don't find where this is checked, your best bet might be to clone the map's geometry and rebuild the wanted scripts and dialogs in this new map. This is probably what you should do anyway : do not alter the game's original files, just make copies and change these.
You must construct additional pylons.
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Jabberwok
- Posts: 2
- Joined: Thu Apr 30, 2026 2:42 am
Re: How do I add dialogue to the Atlantis map?
Thanks, I was afraid I might have to try that. Was hoping I could shortcut by copying the whole map and deleting things. Trying to rebuild the lighting and sound from scratch seems difficult.Hellkeeper wrote: ↑Thu Apr 30, 2026 8:33 am It's been a while since I took a look at it but from what I remember, the Atlantis is an extremely complex map with tons of conditional checks used to make the map understand at what point of the solo campaign the player is and change the dialogs and AI scripts accordlingly. If you don't find where this is checked, your best bet might be to clone the map's geometry and rebuild the wanted scripts and dialogs in this new map. This is probably what you should do anyway : do not alter the game's original files, just make copies and change these.