Now that UT99 runs perfectly fine natively, I've installed Unreal and RTNP through Wine, patched them, combined them and installed OU's patch 227. It works with -nosound, but I'm encounterng the fabled audio issue: it refuses to run with sound enabled. ALAudio, Fmod, SwFmod, all refuse to work and send back the message "Failed to load ALAudio! Can't find file for package AlAudio" in the log (same with the others).
It runs fine in Wine but I'd like to run it natively outside teh compatibility layer.
This is happening on 227i. Same issue happened when I tried 227j. Enabling ProbeDevicesOnly in UnrealLinux.ini doesn't seem to work on any device (I get nothing new in the log). using ldd showed I miss a few libraries which I installed from the convenience_libs provided with the patch. Now, only libfmodex.so is missing, but I stumbled upon a post by Smirftsch himself saying not to worry about it.
I'm at a loss, any idea?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal unable to run with sound on Linux
- Hellkeeper
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Unreal unable to run with sound on Linux
You must construct additional pylons.
- Hellkeeper
- Global Moderator
- Posts: 3284
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: Unreal unable to run with sound on Linux
Updated to 227j. Still works fine through Wine, which is good. Since I'm using a 2010 laptop, the x64 version of Unreal doesn't work as previously mentioned on the forum, so I'm trying to get the 32-bits version of Unreal to work natively. When launching the game, it seems id doesn't find something.
The game doesn't open and exits with a segmentation fault and the message "Couldn't find matching GLX visual".
Code: Select all
SDL2: Creating new window with 1280x800
GL_VENDOR : (null)
GL_RENDERER : (null)
GL_VERSION : (null)
Code: Select all
Developer Backtrace:
[ 1] ./Core.so(_Z12HandleSignali+0x1a5) [0xf3cf9635]
[ 2] linux-gate.so.1(__kernel_sigreturn+0) [0xf46c3590]
[ 3] /usr/lib32/libc.so.6(+0xafc36) [0xf2f05c36]
[ 4] ./OpenGLDrv.so(_ZN19UOpenGLRenderDevice6SetResEiiii+0x30a) [0xddde910a]
[ 5] ./OpenGLDrv.so(_ZN19UOpenGLRenderDevice4InitEP9UViewportiiii+0x31c) [0xdddeadbc]
[ 6] ./SDL2Drv.so(_ZN13USDL2Viewport15TryRenderDeviceEPKwiiii+0x13d) [0xf24f276d]
[ 7] ./SDL2Drv.so(_ZN13USDL2Viewport10OpenWindowEPviiiiiPKw+0x10f) [0xf24f021f]
[ 8] ./Engine.so(_ZN11UGameEngine4InitEv+0x364f) [0xf38d6aff]
[ 9] ./UnrealLinux.bin() [0x804e69b]
[10] /usr/lib32/libc.so.6(+0x22357) [0xf2e78357]
[11] /usr/lib32/libc.so.6(__libc_start_main+0x8d) [0xf2e7841d]
[12] ./UnrealLinux.bin() [0x804db02]
Signal: SIGSEGV [segmentation fault]
Aborting.
Executing UObject::StaticShutdownAfterError
SDL2: Executing USDL2Client::ShutdownAfterError
UOpenGLRenderDevice::ShutdownAfterError
Signal: SIGSEGV [segmentation fault]
History: UOpenGLRenderDevice::SetRes <- UOpenGLRenderDevice::Init <- USDL2Viewport::TryRenderDevice <- USDL2Viewport::OpenWindow
You must construct additional pylons.