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[QUESTION] weapon switching system

Unreal2 seems to vanish more and more too. Time to put it up here :)
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SolivaN
OldUnreal Member
Posts: 18
Joined: Sun Sep 14, 2014 11:22 pm

[QUESTION] weapon switching system

Post by SolivaN »

Hi,

I've noticed that in U2, the switching weapon are different from U1.
Now, the system are identical to Half-Life 2 switching, grouping the weapons making you need to press the same button to toggle between two weapons.

I don't like it, and I want to assign each single weapon to his own key.
Is possible to do that?

I've searching the all weapon names
https://unreal.fandom.com/wiki/Category ... ng_weapons

But I can't figure out how I can assign this to a key.
I hope someone can help me.
Thnks.
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Leo T_C_K
OldUnreal Member
Posts: 4136
Joined: Sat Aug 27, 2005 6:24 pm

Re: [QUESTION] weapon switching system

Post by Leo T_C_K »

There are ways to switch to a specific weapon. Look at the user.ini of unrealtournament and at the q key what it is assigned to. This should give you the hint. All you have to do is then figure out the classnames of the actual weapons. The wiki won't tell you that but unreal editor can.

its still not identical to half life switching, there you need to dismiss the weapon selection first, making it a more captive interface. In unreal2 its simply an effect.

Also in unreal if you play any expansion packs or mods you also have more weapons under 1 slot. examples include quadshot, from return to na pali carifle, grenadelauncher, rocketlauncher. Slots 3 4 5.
in unreal psx rework impaler has slot 7, just as it had in the beta version it came from, etc etc.
It means those slots I named as example share the space between stinger asmd eightball and razorjack
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