First off, I apologise if this question has already been asked, I've done a quick search and couldn't find anything that matched what I was looking for, but I'd be surprised if no one asked this before
I'm trying to do one of two thing, but I'd like to know how to do both :
1 - Having a chain of events trigger when I break an object, in my case a pot. I remember playing around with death triggers before and managed to have a door open once an enemy is killed, but I can't remember how I did it and I don't even know if it's possible with breakable objects
2 - Same thing but when I pick an item. I would like to do a Time Splitters inspired map (the first game from the trilogy) in which you go through a level, pick up an artefact which makes a bunch of enemies spawn, then run back to the start to finish the level. The pick-up should be something that can't be used for anything else, so weapons, ammo and powerups are out of the equation. What I'd like to know is if I can tranform a random object into a pick-up, and if I can tie picking it up to a trigger (otherwise I'll just make a proximity trigger that coincides with the object, and makes the object disappear)
Thank you for your time and have a nice one!
