M07A - M07E fly/walkthrough something

Yea...isn't he also the same guy that has that ut2007 demo he showed on the channel or was that another guy? That thing is also not out there...that beta from 2006 or whatever it is.Victor Delacroix wrote: ↑Wed Dec 04, 2024 1:16 pm In UT2004 it will be way more faithful than in UE4 IMO. I'd love to see a PC conversion of this XBOX build. At least the worthless hoarder that doesn't want to share the real deal will no longer be anyone owning stuff that runs natively on PC. You go, man, you're doing God's work here and don't let anything stop you.
Frankly I'll try everything to make it working. Because I'm just a hobbyist, it will be a long process. The original scenes and game dynamics depends heavily on the so called "AI System". The devs made an entire different/modificated game engine. Including graphical boost (even if it just poorly visible during playing the leaked Xbox bersion), but still it's there. From the very begining (core's object class, engine's actor,pawn, player controller, levelinfo etc) almost all of the major base classes was modified. A lot of functions like ordering system (where you can give orders to teammembers take cover, shoot on your enemy etc) and connected to this system the Sound part ( the major characters status reports, commands, acknowledgements etc with different tones, on shouting/normal/whispering volume ) and all was coming from the original actors! Amazing how much just the voice part ofthe game was "directed/coordinated", hundreds of dialogues, voice files etc. And I dont even mentioned the music System which is building the game atmosphere literally from small pieces (because one level's music caracter changing during gameplay - according to the situation you are in at that moment/ meaning if you fight against jaffas music will be intensive and dynamic, but when you just fidleing around it'll be calm and soft.)Fabulos and clever that was 20 years ago!skyboxUniverse wrote: ↑Fri Jan 24, 2025 9:00 pm I've been dropping by this thread for a while now, checking out whether you have posted some updates. It's always nice to see your videos and your progress!
Are you trying to "rebuild" the whole xbox sg-1 the alliance build in UT2004 (including mission objectives, enemy spawns etc...)? Also is there any chance you will make it available for others to download it? I personally love the older unreal editor versions - I never got into Unreal 4 and 5. The xbox build runs on Xemu, but it's quite buggy and slow - would be cool to battle some jaffa without everyhting freezing![]()
Oh Wow - I didn't even thought about it that way (the sound part with all its interdependencies.) Thanks for pointing it out!kinetone wrote: ↑Sat Jan 25, 2025 6:54 amFrankly I'll try everything to make it working. Because I'm just a hobbyist, it will be a long process. The original scenes and game dynamics depends heavily on the so called "AI System". The devs made an entire different/modificated game engine. Including graphical boost (even if it just poorly visible during playing the leaked Xbox bersion), but still it's there. From the very begining (core's object class, engine's actor,pawn, player controller, levelinfo etc) almost all of the major base classes was modified. A lot of functions like ordering system (where you can give orders to teammembers take cover, shoot on your enemy etc) and connected to this system the Sound part ( the major characters status reports, commands, acknowledgements etc with different tones, on shouting/normal/whispering volume ) and all was coming from the original actors! Amazing how much just the voice part ofthe game was "directed/coordinated", hundreds of dialogues, voice files etc. And I dont even mentioned the music System which is building the game atmosphere literally from small pieces (because one level's music caracter changing during gameplay - according to the situation you are in at that moment/ meaning if you fight against jaffas music will be intensive and dynamic, but when you just fidleing around it'll be calm and soft.)Fabulos and clever that was 20 years ago!skyboxUniverse wrote: ↑Fri Jan 24, 2025 9:00 pm I've been dropping by this thread for a while now, checking out whether you have posted some updates. It's always nice to see your videos and your progress!
Are you trying to "rebuild" the whole xbox sg-1 the alliance build in UT2004 (including mission objectives, enemy spawns etc...)? Also is there any chance you will make it available for others to download it? I personally love the older unreal editor versions - I never got into Unreal 4 and 5. The xbox build runs on Xemu, but it's quite buggy and slow - would be cool to battle some jaffa without everyhting freezing![]()
Pawns spawning. Yeah they made it with a so called intelligen spawning method which means (if I understood correctly), every gamedynamic moments controlled by AI scripts( triggered scripts, scripted actions, scripted triggers etc). So when you walking through the level you can find puzzles, hackable objects which tasks, if you solved them let you open doors, enter areas , so you can meke progress to finish levels. Enemies are also using the AI script's system .
They spawning a certain point of the level and sometimes single units sometimes an entire squad will appear. And that's an other system, squad roaster.
Amazingly they coded the formation modes into it: in line, diamond, Y, tight Y etc. And during battle they can keep the formation or leave it, the teamleader ( etc jaffa's captain) can order( by animations and using theoriginal jaffa language -heavy (shielded) ones voice is deep and frightening lightly shielded's voice is rather close to human's) them to attack different pawns, objects or protect actors etc
So rebuild the whole thing as you mentioned, I think it's impossible.
Make UT2004 modification to mimic the original one, maybe.
Play DM or CTF maps, perhaps.
Just running through and have fun, fighting with dumb enemies is the most reasonable option at the moment.
Sorry about being so "fluffy", hehe![]()