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Unreal Warfare detailed video

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Leo T_C_K
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Unreal Warfare detailed video

Post by Leo T_C_K »

Unfortunately in russian language but still

as I said in e-mail message to somebody(ran through translator from czech partially and fixed the errors, as the message i wrote was in .cz language):

it is a quite detailed video in Russian...but I understand surprisingly a lot of it when I listen to it closely (which doesn't happen often to me i suppose it depends on the accent and part of where it is from), but I don't know exactly what he said or if he's right about everything...



but obviously it doesn't have my edit/fix for Unreal Warfare where I fixed some things including the helicopter propeller that should be rotating(via the dll fix I had someone else compile that came from the epic UDN server) and there are also hud fixes from the person who hosted it on that page plus other fixes like the plasma rifle has its own model from the older version but in this intermediate version it uses the gat(t)ling gun model ,which is wrong and he didn't try the test maps originally from the epic server.

the "bulldog" is functional but it has to be inserted into the map or has to turn on nocliping(ghost) and then summon it, it won't work this way, but in the ut2003 test/demo map it was 100% functional, here not because it's a leak version that they didn't work hard on anymore and it was basically just an engine test because they decided to convert the game to a new engine that was already slowly starting to be developed and they were still making those bonus packs and ut2004 which used those things from warfare, even from versions and maps that aren't in this demo. there are no ctf maps for example because the ctf game was broken on that version

otherwise I think that overall it was probably the worst unreal game in development so I'm not sorry when they converted it into "warfare" and then gears of war...
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Hellkeeper
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Re: Unreal Warfare detailed video

Post by Hellkeeper »

Interesting. I never investigated much and I don't understand a word, but at first glance, it confirms a lot of my old suspicions:
- The green and yellow gun that shoots blue rays and the basic machinegun are visible on old screenshots on UDN, along with references to classes like COGsoldier when tutorials show actor properties. Considering they were probably all taken from the same game, I believed they were traces of an old precursor to Gears of War, as the cog is the symbol of GOW.
- All the stuff visible in the GDC2002 video is very evocative of what GOW became later and the meshes are almost all present in UT2004 in the GDC_Meshes package (for the cave part). The soldiers in the video are clearly from the thing that became GOW, and seeing the models at work, there, they also look a bit like the Iron Guard from UT99, which I find amusing.
- The GDC video also has the meshes used in DM-Injector, which are also shown here in different configurations I had never seen. It was always clear a lot of old stuff had been recycled in UT2003 already. Since UT2004 includes tons of new meshes and textures not used in the game, all of that counts as free content which had to be taken from somewhere else and was second-hand stuff from aborted projects.
- Since I couldn't imagine how Unreal Warfare would have been different from Gears of War, I always thought the game had just naturally evolved from one to the other. When they tried to make UT3 into a war story, it looked and sounded like the bastard child of both, so I'm not surprised.

It's interesting to see the Junkyard and FallenCity stuff were originally UW-related. Not really surprising for the city given how destroyed urban environment was a staple of GOW.
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Leo T_C_K
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Re: Unreal Warfare detailed video

Post by Leo T_C_K »

Hellkeeper wrote: Mon Dec 02, 2024 11:04 pm Interesting. I never investigated much and I don't understand a word, but at first glance, it confirms a lot of my old suspicions:
- The green and yellow gun that shoots blue rays and the basic machinegun are visible on old screenshots on UDN, along with references to classes like COGsoldier when tutorials show actor properties. Considering they were probably all taken from the same game, I believed they were traces of an old precursor to Gears of War, as the cog is the symbol of GOW.
- All the stuff visible in the GDC2002 video is very evocative of what GOW became later and the meshes are almost all present in UT2004 in the GDC_Meshes package (for the cave part). The soldiers in the video are clearly from the thing that became GOW, and seeing the models at work, there, they also look a bit like the Iron Guard from UT99, which I find amusing.
- The GDC video also has the meshes used in DM-Injector, which are also shown here in different configurations I had never seen. It was always clear a lot of old stuff had been recycled in UT2003 already. Since UT2004 includes tons of new meshes and textures not used in the game, all of that counts as free content which had to be taken from somewhere else and was second-hand stuff from aborted projects.
- Since I couldn't imagine how Unreal Warfare would have been different from Gears of War, I always thought the game had just naturally evolved from one to the other. When they tried to make UT3 into a war story, it looked and sounded like the bastard child of both, so I'm not surprised.

It's interesting to see the Junkyard and FallenCity stuff were originally UW-related. Not really surprising for the city given how destroyed urban environment was a staple of GOW.
I did fully convert the UW Junkyard and the COGcity to u2xmp (in a beta state). I wanted to convert more but that was interrupted already by the disaster in 2021 let alone what happened now years after (and I didn't pick up the conversion of Grotto since).

The big cave with the collapsing bridge in the 2002 video and another base map do not appear in the unreal warfare leak because I figured out they were CTF maps. There were also screenshots of missing maps in the data as well, from earlier iterations of warfare as shown in the 2001 presentations etc...

The reason CTF maps were ommited from the "demo" is because the ctf game got broken with engine updates and what not.

But yea the warfare content started to pour in especially with the ut2003 bonuspack. Junkyard being fully UW map and most of the other Epic maps using UW resources as well since.

AS Convoy even reuses several room layouts/static meshes...like that exploding oil tanker inside the convoy that was taken from a map shown in the 2001 presentations and related videos....

There was even a test room where he tanker was dragging a ragdoll around, to show the physics, but that was a separate video too...

Some people who worked on the Assault maps for UT2004 reused as much UW resources as possible, given that indeed many of the UW maps were meant to be a bit evocative of Assault with side things to do...like happened with "Warfare" for UT3...
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Leo T_C_K
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Re: Unreal Warfare detailed video

Post by Leo T_C_K »

I will post again the videos from the old thread (plus some more)





original thread

viewtopic.php?p=98258#p98258


Some more videos that poped up in the meantime...







the black bars work in other ue2 games as well including the runtime



udn test maps in other games



warfare vehicles in other games

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Hellkeeper
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Re: Unreal Warfare detailed video

Post by Hellkeeper »

UT2004's classic sniper rifle has the same scope visual and pickup sound as the machinegun/sniper rifle from UW. I love this.
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Leo T_C_K
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Re: Unreal Warfare detailed video

Post by Leo T_C_K »

Hellkeeper wrote: Tue Dec 03, 2024 6:04 pm UT2004's classic sniper rifle has the same scope visual and pickup sound as the machinegun/sniper rifle from UW. I love this.
That was already shown in the recorded cinematic from the 2002 UDC demo though, but yea...there it was more cinematic/presentation as opposed to pure gameplay.
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