For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

macOS mods not working after removing System folder

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
Post Reply
User avatar
Res1s7
OldUnreal Member
Posts: 8
Joined: Wed Jun 12, 2019 2:39 pm

macOS mods not working after removing System folder

Post by Res1s7 »

Hi,

Really great to see this on the Mac ! thx

It works !

But the GitHub page recommends removing the “System” folder. In fact I was getting an error until I did that.

However I then noticed none of my custom voice packs were working. There are a lot of files like “AllyMcbeal.int", “AllyMcbeal.u”. So I need to leave those in. What files which crash it should I be deleting in the System folder ?

Cheers
User avatar
anth
Administrator
Posts: 356
Joined: Sat Oct 17, 2009 6:31 pm

Re: macOS mods not working after removing System folder

Post by anth »

You should not copy over any of the following files:
Botpack.u, Core.u, Editor.u, Engine.u, Fire.u, IpDrv.u, IpServer.u, SkeletalChars.u, UBrowser.u, UMenu.u, UTBrowser.u, UTMenu.u, UTServerAdmin.u, UWeb.u, UWindow.u, UnrealI.u, UnrealShare.u, de.u, multimesh.u, relics.u, relicsbindings.u, UnrealTournament.ini, User.ini
User avatar
Res1s7
OldUnreal Member
Posts: 8
Joined: Wed Jun 12, 2019 2:39 pm

Re: macOS mods not working after removing System folder

Post by Res1s7 »

Thanks. So how do I carry over installed mods like voice packs, models and so forth ?
Post Reply

Return to “Unreal 227”