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UnrealEd and gamma correction

UnrealEd 2.1 (227i) and UnrealEd 2.2 (227j), for Unreal 227. With many additions, bugfixes and improvements. Ask mapping related questions, or give hints, tips and tricks.
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Reborn
OldUnreal Member
Posts: 47
Joined: Thu Mar 16, 2017 6:55 am

UnrealEd and gamma correction

Post by Reborn »

Gamma correction cause some problems in UnrealEd.
In UT2004, UnrealEd could be launched with the -Nogamma parameter.
But it doesn't work in Unreal227k.
Is it possible to run the game with no gamma correction?
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Hellkeeper
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Re: UnrealEd and gamma correction

Post by Hellkeeper »

Set the gamma in the game to 0 using the renderer you are using in UnrealEd. The editor's renderer uses the game's settings.
You must construct additional pylons.
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