For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

Total node count? What happens if we backport?

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
Post Reply
User avatar
ExpEM
OldUnreal Member
Posts: 72
Joined: Sun Jan 20, 2013 4:10 am

Total node count? What happens if we backport?

Post by ExpEM »

All in the title.
What is the current node count?
What happens if we exceed the old node count and try running it in an older version of the engine?
User avatar
Leo T_C_K
OldUnreal Member
Posts: 3673
Joined: Sat Aug 27, 2005 6:24 pm

Re: Total node count? What happens if we backport?

Post by Leo T_C_K »

ExpEM wrote: Tue Sep 26, 2023 7:58 am All in the title.
What is the current node count?
What happens if we exceed the old node count and try running it in an older version of the engine?
Actually it will run strangely enough. We tried a bit ago to backport Unreal 2 E3 alpha map back into 227. The old editor can't run it but your client can with some setbacks....
there might have been few crashes here and there though so things had to be simplified on the map. But that's at least my experience. But perhaps I should let someone else speak who might know the exact details.
Post Reply

Return to “Unreal 227”