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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Blender Vertex Mesh export Plugin [V1.2.5].
Re: Blender Vertex Mesh export Plugin [V1.2.5].
How many decreased polygons in Blender Unreal Engine 1998 final build could be supported during level map design making?
Re: Blender Vertex Mesh export Plugin [V1.2.5].
Today I finished this map. However this plugin worked only temporarily. I checked Downloads section and in new Old Unreal Forums there's no tool .ase to .t3d anymore.
http://www.clintons3d.com/plugins/wip/index.html

Is there gonna be support .ase plugin or .t3d Blender plugin support anytime in the future sooner or later? It worked for Blender 2.56b older version how about newver version Blender 2.79 or Blender 2.93?
https://www.katsbits.com/smforum/index.php?topic=147.0
http://www.clintons3d.com/plugins/wip/index.html

Is there gonna be support .ase plugin or .t3d Blender plugin support anytime in the future sooner or later? It worked for Blender 2.56b older version how about newver version Blender 2.79 or Blender 2.93?
https://www.katsbits.com/smforum/index.php?topic=147.0
Re: Blender Vertex Mesh export Plugin [V1.2.5].
Using Blender 3.2, and I may be doing something wrong, so forgive me for my ignorance when using this tool.
Attempting to export a model, with a simple single-bone armature, and I'm getting this error:
NOTE: This is only when I try to export a Data File (_d.3d file). _a.3d seems to export without any errors. I do have at least one keyframe for the armature, so that works well enough.
Model should be within the boundary limits, with any/all transforms applied. UV mapped, and individual channels are set and materials named with the provided conventions listed in the ReadMe. I've tried different settings; see: changing Actions and Timeline, Standard and ION Storm, turned off building a .UC file, etc., but to no avail.
Do I have to generate the _d.3D file separately?
--
Including some files for your perusal. As stated, I'm probably missing something obvious.
https://www.mediafire.com/file/7p4gid78 ... _Test_a.3d
https://www.mediafire.com/view/82l179cg ... h_Test.jpg
https://www.mediafire.com/file/icyeisft ... blend/file
Attempting to export a model, with a simple single-bone armature, and I'm getting this error:
Code: Select all
Python: Traceback (most recent call last):
File "C:\Users\Orzene\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_u_vertex_m\__init__.py", line 325, in execute
return export_unreal_3d.save(self, context, **keywords)
File "C:\Users\Orzene\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_u_vertex_m\export_unreal_3d.py", line 417, in save
write_files(context, filepath, e_data, e_anim, a_format, a_source, e_scale, e_uc, e_to_folders, modeldir, animdir, classdir, texdir, lod, lod_style, lod_frame)
File "C:\Users\Orzene\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_u_vertex_m\export_unreal_3d.py", line 302, in write_files
data, texdata, notex = prep_data()
File "C:\Users\Orzene\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_u_vertex_m\export_unreal_3d.py", line 121, in prep_data
if matt.node_tree != None and matt.node_tree.nodes.active.type == 'TEX_IMAGE' and matt.node_tree.nodes.active.image != None:
AttributeError: 'NoneType' object has no attribute 'type'
Model should be within the boundary limits, with any/all transforms applied. UV mapped, and individual channels are set and materials named with the provided conventions listed in the ReadMe. I've tried different settings; see: changing Actions and Timeline, Standard and ION Storm, turned off building a .UC file, etc., but to no avail.
Do I have to generate the _d.3D file separately?
--
Including some files for your perusal. As stated, I'm probably missing something obvious.
https://www.mediafire.com/file/7p4gid78 ... _Test_a.3d
https://www.mediafire.com/view/82l179cg ... h_Test.jpg
https://www.mediafire.com/file/icyeisft ... blend/file
Re: Blender Vertex Mesh export Plugin [V1.2.5].
I think I answered my own question.
I played with the file some more, and found that it needs textures assigned to it before export. Again, something that should have been obvious to me. I assumed you could assign material slots without needing textures in them when exporting.
I played with the file some more, and found that it needs textures assigned to it before export. Again, something that should have been obvious to me. I assumed you could assign material slots without needing textures in them when exporting.
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