Hey Jackrabbit! How are you?
[UDHQ]Jackrabbit wrote: ↑Tue Feb 09, 2021 7:26 pm
Just got through the demo on Unreal difficulty I will play again on Nightmare shortly. Thank you for a nice action teaser of what's hopefully still to come. In summary, I felt the ammo and armor were scattered in ways which felt more dynamic in how they impacted the outcome of most combat encounters. You could choose to explore more and gain a clear advantage or go against high odds and most likely die.... something that in my mind goes beyond what I remember from 7B or Xidia and really is missing in nearly all Unreal campaigns including the mother game. I do feel that JazzyB was able to achieve some level of this in his part 2 campaign, but I honestly need to compare and contrast the two cause my instinct says this demo does go a level above that.
I've been trying to get better at noniinear thinking when it comes to layout. With the two maps in the demo I really wanted players to sort of "forget" where the level beginning was at some point. There are clears paths once you get to know the maps of course, but I feel as if it's nicer as a player when you are given a little more leeway to search around and find stuff. It also makes it feel more fair when you gotta get to the fighting since if people die, maybe their first thought is, "okay what did I miss that would have made this easier?"
[UDHQ]Jackrabbit wrote: ↑Tue Feb 09, 2021 7:26 pm
I had one bug occur which was not featured in the readme during the Krall boss encounter. After my first reload when I got exploded, I realized I could trick him into immediately dodging off the ledge to his death. Unfortunately, I had a hard time grabbing his arm after that point but somehow managed to do so? Still not sure how or when I eventually grabbed it and was able to get through the doors. The arsenal obviously provides for more dynamic combat encounters, but I did feel that the crossbow didn't really shine like it could have if utilized in some long range open outdoor sniper situations. Light-bringer a very welcome addition to the arsenal but I imagine should be reserved for massive horde fights. I was able to breeze though some late game individual enemies with the weapon which felt like I was cheating a bit. Obvious solution would be to force the player to use all Light-Bringer ammo during a big horde boss encounter and then only resupply ammo before the next one.
It wasn't a bug, it's actually not the Krall Captain's arm you acquire but the dead woman's.
The Crossbow needs some testing, but it's potentially a very overpowered weapon if you know what it actually does. There are a few hidden debuffs and damage boosts that it has by default that are not immediately apparent. For instance, shot enemies suffer a movement penalty for a few seconds where their groundspeed is lowered. There are also high headshot modifiers that effects all pawns who are headshot capable so long as they don't have bBoss=True. More than this, there is a hidden modifier that makes the weapon more effective on "dumber" enemies. For instance, try fighting brutes and titans with it and going for headshots. On higher difficulties this may be less apparent though.
There are more guns in the two levels than there are meant to be in the full campaign (only guns 1-4 will be used here in the final version). This meant that some enemy numbers were increased and some subclasses show up earlier than they are supposed to, but with all the guns it is possible to feel like you can run out of enemies to shoot in the demo. This is another reason why NG+ was included. The Lightbringer in particular was added mainly to let people get used to it, for it normally appears much later on in the campaign.
[UDHQ]Jackrabbit wrote: ↑Tue Feb 09, 2021 7:26 pm
Anyway, I hope to play more of the larger campaign and can already see massive potential for an experience which goes a level above all others while still maintaining that Nostalgia "Unreal" feel.
Thank you very much for playing it! The feedback I've received lately has given me the vindication that I'm on the right track.