Any way to actually pass Unreal's nodelimit, point limit or whatever it is?
Some custom ini that would force the game to work?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Any way to actually pass Unreal's nodelimit, point limit or whatever it is
- makemeunreal
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- yrex .
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Re: Any way to actually pass Unreal's nodelimit, point limit or whatever it is
No.
Just use static meshes.
Just use static meshes.
My work | contact: ampoyrex at wp dot pl
- makemeunreal
- OldUnreal Member
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Re: Any way to actually pass Unreal's nodelimit, point limit or whatever it is
Seeing Na Pali from a very different perspective: